Inspired by the popular Sequence board games, this two player game seeks to help kids review and remember multiplication tables (times tables) from 3's to 9's.
Two player game. Youngest player goes first. Deal five cards to each player. On your turn, use one token to cover a number below, and draw a new card. First player to get five tokens in a row, wins.
MORE DETAILS AND IDEAS:
In this game the object is to cover five spots on the board in a row. This can be done in any direction (horizontal, vertical, or diagonal). Pennies and dimes, game chips, or small pieces of paper in two colors can be used as tokens.
Each player receives 5 cards.
During a turn, the player plays their card, places a token, and draws a new card.
There are two wild cards that can be played on any number, and two remove cards that can remove an opponent’s chip.
When wild cards are played, a player may end up with a “dead” card in their hand. There are four 24’s on the board, and four 36’s. For every other product, there are two placements on the board. If there is no place to play a card, that card is said to be “dead” and the player can choose another card. For example, if a player is holding a “2x8 8x2” card, but looks at the board and sees that both the 16’s have been covered, then at the beginning of his turn he shows his card, points out both the 16’s that are covered, places that card in the discard pile and draws a new card to replace it.
The cards emphasize the “Law of Commutativity” (5x3 is the same as 3x5).
Products of a number times itself are done in a different type font. Twenty-four, since it is the product of two different sets of factors, is done in a different font and placed in the corners of the board. (Thirty-six was not done similarly since one of it’s set of factors is six times itself, and that has already been done in a different font style.)
The products on the board generally run in numeric sequence to help the players find the one they are looking for.
Print cards and board game on cardstock, and laminate if possible for durability.
Printing the cards as-is will include one card that has the answer for each fact, and one card that does not have the answer. This was done so that children would be accidentally reviewing some facts, while having to try to remember some facts. If you wish, you can print two sets of the cards and make two separate game decks: one deck with the answers printed on each card (perhaps to be used with beginners) and a second deck that contains no answers on any of the cards (to be used by more advanced students).