Forest Cones | PBL Biomimicry Design Inspired by Nature Math STEAM

Rated 5 out of 5, based on 5 reviews
5 Ratings
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Asa Jomard - Think Dive
2.2k Followers
Grade Levels
2nd - 4th, Homeschool
Resource Type
Standards
Formats Included
  • PDF
Pages
21 pages
$3.50
$3.50
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Asa Jomard - Think Dive
2.2k Followers
Easel Activity Included
This resource includes a ready-to-use interactive activity students can complete on any device.  Easel by TPT is free to use! Learn more.
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Description

Why not use cones as inspiration for bold new designs of houses or cities? Let this Forest Cone resource push your students to study cones with a biomimicry lens. Exciting insights and ideas might emerge while learning about how cones open and close depending on the level of moisture.

These science activities are fun and engaging!

This resource has been prepared so that your students can use it on digital devices. I have selected suitable slides for you, you need to insert text boxes and you can also add instructions for your students.

Contact me at maliasa@live.com if you have any questions, thanks.

Please click the PREVIEW button above to get a better idea of everything included.

This engaging Forest package contains:

1. Why teach biomimicry

2. Getting Started Guide

3. Things I love about cones

4. Acrostic poem

5. Describe a cone

6. Fibonacci numbers

7. Design challenge - Fibonacci numbers

8. Design a city - - Fibonacci numbers

9. Scales open and close

10. Story writing -planning

11. Write a story about innovation

12. How to use biomimicry in the classroom - inspiration and ideas

You may like the Environment Bundle | Project Based Learning NGSS

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Reviews of other Think Dive - Sparking Children's Thinkibility products:

Project based learning: Bats, STEAM, Biomimicry

"This product is absolutely the favorite one I have purchased all fall! I love the information that is provided about bats - just enough to intrigue and encourage higher level thinking. There are graphic organizers, worksheets, and subtle suggestions to help young learners perform at their best! And best of all, it stretches their creativity! Thanks for such an amazing resource!"

Project based learning: Mammals, Reptiles & Amphibians - STEAM, Biomimicry, NGSS

"Used this for a Kindergarten STEAM club unit and it was a hit!"

Why am I qualified to write these environment and biomimicry resources? In 2015, I completed a course in Making Sense of Climate Change Denial at the University of Queensland. I was a member of BEN - Biomimicry Education Network - and a curator of educational resources at BEN. I am the author of the book Biomimicry with Theo & Tuva: Nature spotting inspires wild ideas. In 2015, I completed a course in Biomimicry: A Sustainable Design Methodology at Minneapolis College of Art and Design. I took part in the Biomimicry Design Challenge in 2021.

Product Format:

• This download is a PDF and is formatted in US Letter size. If you would prefer an alternate sizing, A4 size or spelling (colour vs color etc.), please leave me a note in the ‘ask a question section of my store'.

#biomimicry #animals #nature #cones #Fibonacci #steam #stem #sparkingchildrensthinkibility #thinkdive #asajomard #tpt

#digitalactivities

Total Pages
21 pages
Answer Key
N/A
Teaching Duration
N/A
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Standards

to see state-specific standards (only available in the US).
NGSSK-2-ETS1-2
Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
NGSS1-LS1-1
Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs. Examples of human problems that can be solved by mimicking plant or animal solutions could include designing clothing or equipment to protect bicyclists by mimicking turtle shells, acorn shells, and animal scales; stabilizing structures by mimicking animal tails and roots on plants; keeping out intruders by mimicking thorns on branches and animal quills; and, detecting intruders by mimicking eyes and ears.
NGSSK-2-ETS1-1
Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
NGSS3-5-ETS1-1
Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
NGSS3-5-ETS1-2
Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

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