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# Fourth Grade Spin to Win Games - 59 Spinner Centers for Math Workshop

Product Rating
4.0
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PDF (Acrobat) Document File

2 MB|61 pages (2 teacher pages, 59 spinner games)
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Product Description
During Math Workshop it is important for students to have a variety of activities to practice their understanding of grade level skills. While working in Math Workshop it is also a great idea to have consistent activities weekly that you can easily implement with minimal need for review of the procedures each week.

Fourth Grade Spin to Win includes:

► Teacher Information (How to Play, Materials Needed, etc.)
► 59 Spinner Games (concepts covered listed below)

Concepts Covered:
► Whole Number Place Value (3 different spinner games) One FREEBIE in Preview
► Rounding Whole Numbers (3 different spinner games)
► Comparing Whole Numbers (3 different spinner games)
► Adding Whole Numbers (3 different spinner games)
► Subtracting Whole Numbers (3 different spinner games)
► Multiplying Whole Numbers (4 different spinner games)
► Dividing Whole Numbers (4 different spinner games)
► Decimal Place Value (3 different spinner games)
► Ordering Decimals from Least to Greatest
► Ordering Decimals from Greatest to Least
► Rounding Decimals (2 different spinner games)
► Adding Decimals (2 different spinner games)
► Decimals on a Number Line
► Comparing Decimals (3 different spinner games)
► Modeling Fractions
► Comparing Fractions (2 different spinner games)
► Comparing Improper Fractions
► Comparing Mixed Numbers
► Ordering Fractions (2 different spinner games)
► Subtracting Fractions
► Converting Fractions (2 different spinner games)
► Converting Customary Units of Measurement (3 different spinner games)
► Converting Metric Units of Measurement (3 different spinner games)
► Finding Perimeter of Squares
► Finding Perimeter of Rectangles
► Finding Perimeter of Irregular Figures
► Finding Area of Squares
► Finding Area of Rectangles
► Finding Area of Irregular Figures

Aligned to standards taught in Fourth Grade Math nationwide (including Common Core, TEKS, and Oklahoma Academic Standards).

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Personal Copyright: The purchase of this product allows you to use these activities in your personal classroom for your students. You may continue to use them each year but you may not share the activities with other teachers unless additional licenses are purchased. The license for this purchase is NON-TRANSFERABLE. Site and District Licenses are also available.

4mulaFun®, Flippables™ and Solve and Snip™ are trademarks of Smith Curriculum and Consulting (formerly FormulaFun Inc. dba 4mulaFun), and are registered in the United States and abroad. The trademarks and names of other companies and products mentioned herein are the property of their respective owners. Copyright © Smith Curriculum and Consulting, Inc. All rights reserved.

DISCLAIMER: With the purchase of this file you understand that this file is not editable in any way. You will not be able to manipulate the lessons and/or activities inside to change numbers and/or words.
Total Pages
61 pages (2 teacher pages, 59 spinner games)
Does not apply
Teaching Duration
1 Year
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