Teach your students about ecosystems, food chains and webs, omnivore, herbivore, consumer, producer, prey, predator, niche, competition, habitat, camouflage, population density, human and natural influences using move around, kinesthetic games and the Bible.
For grades 3-7. Make great interdisciplinary lessons between science and PE and provides students in long blocks a authentic reason to get up and move while learning.
Package includes 6 session lesson plan, writing prompts, food web, national Next Gen science standards & Virginia Sols, rationale for using kinesthetic learning, 12 games of varying difficulty and length of playing time, 24 organism cards with color pictures (oak tree, fig tree, almond tree, pine tree grass, earthworm, raven, locust, snake, hare, hyrax, eagle and fox) plus colorful, graphics enhanced resource cards.
Contains the following 12 games: Camouflage; Fox, raven, trees; Foxes, acorns and a bunch of hares; Omnivore tag; Square meal tag (included in preview); Steal the fig; Herbivore, producer, decomposer; Grab it, four corners, guess who I am, Everyone who and Staying alive!
Each game contains rules, background knowledge, equipment needed (if any), optional playing extensions, discussion extensions. Laminate for long lasting play.
A secular version is available without Bible references,
Exercise bursts are short breaks in class that incorporate physical activity into a lesson. Recess time is shrinking, childhood obesity is expanding, and adding physical learning can help students stay engaged, concentrate better, and do better on tests. Current research is finding strong ties between physical fitness and academic performance since movement causes the heart beat to faster, pumping oxygen to the brain and improving the ability to think. According to researcher Eric Jensen, “the research, the theory, and real-world classroom experience clearly support sustaining or increasing the role of movement in learning.”
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