Students explore the amount of freshwater available for use by humans and design a product or solution to the scarcity of freshwater experienced by locations around the globe. This activity utilizes the STEM design cycle (Empathy, Ideate, Prototype, Feedback, Reflect, and Create).
Students explore reasons why a place lacks freshwater (geography, politics, etc.) and have to design a product or solution that fits the needs and culture of a particular location.
I took the project one step further with my students and had them build models or 3D print their products and then present (gallery walk style) their ideas to "investors" (other teachers) who were then able to vote for their favorite product/solution.
This activity packet is editable to fit the needs of your own classroom and curriculum.