The freshwater biome inspires biomimicry innovation--or copying nature. Six origami riddle cards unfold to real-world six real innovations inspired by adaptations in the freshwater ponds, rivers, and streams.
This kit, perfect for ecosystem, habitat, biome units and biomimicry units.
It's an extension of the six Biomimicry Discovery Cards featured in my Trait Mountain STEM Lesson Plans--plus two additional computer interactives and the My Biomimicry Discovery Card template.
★★ View myBiomimicry Discovery Cards Demo for a peek at what's inside. ★★
★★ View myBiomimicry Discovery Cards Assembly Tutorial to learn how to assemble the cards. ★★
The kit includes these six infinite origami cards based on inventions inspired by the freshwater biome:
✿ Fish Schools and Wind Turbines
✿ Kingfishers and Bullet Trains
✿ Lotuses and Water-Repellant Fabric
✿ Mosquitos and Needles
✿ Wetlands and Water Treatment
✿ Whirlpools and Water Tanks
✿ 6 PDF biomimicry card templates
✿ 1 biomimicry backstories computer interactive (and link to online version)
✿ 1 What Am I? Game computer interactive (and link to online version)
✿ PDF downloads
✿ Links to my Biomimicry Discovery Card YouTube tutorials and
✿ BONUS: My Biomimicry Discovery Card template and tutorial link (for students to make their own Biomimicry Discovery Card)
To create these templates you just need:
• a color printer
• paper cutter or exacto knife and sharp edge
• hot glue gun
MORE BIOMIMICRY DISCOVERY CARD BIOMES:
OTHER DISCOVERY CARDS SERIES
★ ★ Inspire students with the potential of copying nature with Biomimicry Discovery Cards! ★ ★
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All projects are aligned to Common Core State Standards (CCSS) and Next Generation Science Standards (NGSS). See preview file for lesson overview and standards alignment.
Keywords: biomimicry, inventions, origami, STEAM, STEM, NGSS 1-LS3-1, NGSS 1.LS3.1, NGSS 1-LS1-2, NGSS 1.LS1.2, NGSS 1-LS1-1, NGSS 1.LS1.1, vortex, vortices.