This card game is a great way for students to practice building, spelling, and reading words in which they must consider how to spell the ending sounds ff/f, ll/l, ss/s, ck/k/c, tch/ch, dge/ge based on spelling rules and generalizations. The fun format in which each sound used earns more points motivates students to WANT to think of and spell the most complex words that they can (but the different points add the element of chance so that the stronger spellers won’t always be the winners)! It also reinforces phonemic awareness, sound/letter correspondence, phoneme segmentation, and blending.
DIFFERENTIATION SUGGESTIONS: To further build language skills such as syntax, semantics, word recall, and vocabulary, add rules such: “You must use your word in a correct and complete sentence before collecting your points,” or “The word you built is 'hatch'. Double your points if you can think of 5 things that could hatch." Depending on each student’s areas of need, ask questions such as, “What's a suffix that you could add to your word to change the meaning?” or “I’m glad you knew to use –ge to spell ‘cage’, because what would happen to the vowel sound if you used -dge?” Words/sentences can also be recorded on a separate sheet of paper to practice letter formation, writing mechanics such as capitalization and punctuation, and to be read later to build fluency. Having students work in pairs or small groups can help scaffold for students with differing needs while developing social skills.
NOTE: I would highly recommend printing the cards on colored paper or cardstock so that students can’t see through the cards to know when a “Friendly Freddy’s Freebie” card is coming.
For other great games spanning the entire Orton-Gillingham scope and sequence, be sure to check out my store! http://www.teacherspayteachers.com/Store/Hattie-Knox
As an added bonus, these games help hone crucial executive skills such as sustained attention, auditory/visual working memory, controlling impulsive behaviors, organization, planning/prioritization, flexibility, and emotional control along with social skills like listening, taking turns, problem-solving, honesty, and sportsmanship. They are a great way to differentiate practice for all students within the general education classroom, and particularly helpful for students with dyslexia, ADHD/attention deficits, autism spectrum disorders, emotional/behavioral disorders, and other learning disabilities/differences.
These games are a fun, multi-sensory way to practice decoding words in a way that aligns with the Orton-Gillingham approach and phonics-based programs/methods such as Project Read, Alphabetic Phonics, IMSE, Herman, Spalding, Lindamood-Bell, Slingerland, Barton, Wilson, and others.
Thanks so much for your interest and efforts to meet each kiddo where they are with reading and spelling! I'm constantly working to create and improve upon games, so I eagerly welcome constructive feedback!