This 22-page unit will take your students back in time in a quest to explore the economic forces that led hunter-gatherers to settle, and form early farming communities that later evolved into civilizations.
The unit has everything you need to take your students in this adventure: answer keys, handouts, and instructions for lesson and activity are all included. All the materials are ready for you to use in your class with no extra work required.
It all begins with the reading activity “Putting Down Roots”, a fictional account of what life was like in early farming communities and the role that scarcity, innovation, and technology played in the agricultural revolution. Students will make predictions about the effects of agricultural revolution on society, and then read a factual piece to compare their predictions.
In lesson two, a different spark will be added to the class, as students play the “Wheat Game”. A practical simulation game that will take them back to the Neolithic period and early farm life, while they effortlessly learn the role that surplus and technology played in the development of society and the fight for their own survival! This lesson also gives you excellent resources for setting up alternative learning centers in lieu of the simulation.
Finally, students will learn about the characteristics of civilizations and then use numerous resources to determine whether or not the four societies in Mesopotamia, India, China, and Egypt meet the criteria to classify them as civilizations.
Twenty-two pages of time travel, fun, exploration, and boundless learning. Areyou up for it?