Future Perfect Tense Kooky Class English PowerPoint Game
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This game features a game board with nine student emoji characters, Prankster, Nerd, Class Clown, Wallflower, Cheerleader, Valedictorian, Jock, Teacher’s Pet, and Artist. You can play with up to eight individual players or eight teams. Each character on the game board has squares numbered 1-4. These are links to the thirty-six-character questions (multiple-choice questions). Each character also has a group of boxes for players to mark the square as theirs, and a scoreboard to keep track of their points. The game includes an introductory slide with the topic, a you get a punishment slide (incorrect answer), a you deserve a reward slide (a correct answer), a reward or field goal spinner slide, a receive your reward slide, a punishment or detention spinner slide, a receive your punishment slide and a winner celebration slide for a total of forty-nine slides. All of the slides have sounds triggered by a button or transition to the slide. Every game slide has buttons to go back to the game board or the instructions.
How to Play:
If you play with teams, choose them randomly by whatever method you wish. Each team must select a team captain that will call out characters, question numbers, question answers, and square selections for the group. With each turn the captain can be rotated to keep all players involved. You can also play with eight singles/groups or give more than one character to a player or group. Just do whatever suits your class’s needs best. Players must choose a player/team letter on the scoreboard to represent them.
Each character has four number boxes with links to one of the thirty-six-character clues or multiple-choice questions. Clicking on a box will take players to the corresponding clue or question.
Players will take turns answering clue questions. If the correct answer is given, the players are automatically directed to the “You Deserve a Reward” slide. If the wrong answer is given, they are directed to the “You Get a Punishment” slide. This takes out any guesswork as to whether the answer is correct or incorrect.
When players are on the “You Deserve a Reward” slide, they must click the “Go to Field” button in the upper right-hand corner. This will direct them to the “Field Goal” spinner slide. They need to click on the spinner to activate it and re-click on it to make it stop. Players must now remember the coordinate the spinner stopped on, then click on the “Get Your Reward” button on the bottom left-hand side of the screen. This will take them to the “Receive Your Reward” slide. Players will click on the picture square that corresponds to the coordinates the spinner landed on. This action will reveal their reward.
With correct answers players will also go back to the game board, choose a character, and select their player/team letter to make it appear in the center of the letter group. This marks the square as theirs. If another team has previously taken ownership of the square, the next team can steal the square by clicking on the previous owner’s letter box on the side of the “Eliminate” box. This will make the previous owner’s letter disappear. The player/team then clicks on their letter to add it to the center box to steal the square. The player/team must also manually add the number of points won according to their reward in their scoreboard box.
When players are on the “You Get a Punishment” slide, they must click the “Go to Detention” button in the upper right-hand corner. This will direct them to the “Detention Room” spinner slide. They need to click on the spinner to activate it and re-click on it to make it stop. Players must now remember the coordinate the spinner stopped on, then click on the “Get Your Punishment” button on the bottom left-hand side of the screen. This will take them to the “Receive Your Punishment” slide. Players will click on the picture square that corresponds to the coordinates the spinner landed on. This action will reveal their punishment.
With incorrect answers players will also go back to the game board and manually deduct the number of points lost according to their punishment in their scoreboard box.
After the players add or deduct their points, play automatically passes to the next player/team. The next player/team has the option to answer the previous question or a new one. This means that all questions are in play for the entire game. Note: Players may have a negative score by typing in a “-“ before the number. Return all the scoreboard numbers to “0” before exiting the game.
If a player/team chooses a question for the second time and answers correctly again, that player/team may return to the character box and steal back. This creates the “Kooky” in” Kooky Class. Players/teams can steal squares back and forth in an attempt to get own three boxes in a row, horizontally, vertically, or diagonally.
There are a couple of ways to score the game and determine a winner. The easiest way is when a player/team owns three squares in a row, and has/have the most points they become the winner. The second option is to set a time limit for the game. The player/team with the most points when time is up, wins.
Regardless of the scoring method, the winning player/team gets to click on the “Winner Celebration” icon on the game board to celebrate!
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We use the same target words and phrases on all of the resources created for one topic. This is done intentionally to reinforce the basic vocabulary and grammar structures for each topic. Therefore, you can use our worksheets, board and card games, exams and other PowerPoint games and presentations as complimentary activities for this game.
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