GUESS WHO Math Games for Addition to 20

Rated 4.72 out of 5, based on 25 reviews
25 Ratings
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Life Between Summers
9.1k Followers
Grade Levels
1st - 2nd
Resource Type
Standards
Formats Included
  • Zip
Pages
36 pages
$6.00
$6.00
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Life Between Summers
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What educators are saying

Fun way for students to practice math. What second grader doesn't love to play games? Thanks a bunch!
My students love this game! They use it during math small groups. The kids think its the best thing! They always want to play Math Guess Who! One of the best purchases that I've made on TPT.
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  2. These math games create high levels of student engagement and rigor! They help kids develop math vocabulary and a deeper understanding of concepts related to number sense, place value, addition, subtraction, money, telling time, geometry, fractions, and decimals. Using the classic GUESS WHO game boa
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Description

These math games create high levels of student engagement and rigor, while helping kids practice math vocabulary and addition facts to 20 (technically up to 24, since there are a couple of extra flaps on the game board). Using the classic GUESS WHO game boards, students ask yes or no questions to try and guess their opponent’s mystery addition fact. It takes a lot of skill to not only formulate questions, but also eliminate facts based on their opponent’s answers. The games are perfect for math centers or early finishers!

PLEASE NOTE: This resource includes templates for an original version of "Guess Who?" sold on Amazon, as well as this specific newer version of the board game: Guess Who on Amazon. Other versions may have different dimensions for the flaps, and therefore the cards will not fit.

This download includes 8 game sets that can be used for differentiation or to switch out as your students progress through their facts:

-Doubles and Near Doubles

-1's and 2's Facts

-3's and 4's Facts

-5's and 6's Facts

-7's and 8's Facts

-9's and 10's Facts

-11's and 12's Facts

-Mixed Facts (a combination of all of the above games)

Each of the 8 versions includes:

-Game Board Addition Fact Cards (to fit into the game board flaps)

-Mystery Addition Fact Cards (contains the number that opponents are trying to guess)

A "Cheat Sheet" (a visual reference sheet for students to use if they get stuck thinking of questions to ask) is also provided. The more they play, the less they will need the Cheat Sheet!

Example questions:

"Is the sum equal to ___?"

"Is the sum greater/less than ___?"

"Is one of the addends a ___?"

"Is the sum even/odd?"

"Is the sum a doubles fact?"

Please see preview for each of the game versions.


Check out all available Guess Who game sets:

Editable Guess Who (Create Your Own Games!)

Guess Who Mystery Number (Place Value up to the Hundreds Place)

Guess Who Mystery Form (Standard Form, Expanded Form, & Word Form)

Guess Who Mystery Addition Facts (Addition to 20)

Guess Who Mystery Subtraction Facts (Subtraction to 20)

Guess Who Mystery Money (Counting Dollars and Coins)

Guess Who Mystery Clock (Telling Time)

Guess Who Mystery Shape (Geometry)

Guess Who Mystery Fraction (Fractions)

Additional Guess Who games:

Guess Who Mystery Multiplication Fact (Multiplication)

Guess Who Mystery Division Fact (Division)

Guess Who Mystery Number (Place Value up to the Hundred Thousands Place)

Guess Who Mystery Decimal (Place Value Practice for Decimals)

Want FREE storage labels for all of your Guess Who Games? Find them here:

Guess Who Storage Labels

You may also like this addition resource for another classic game:

Addition Jenga

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Total Pages
36 pages
Answer Key
N/A
Teaching Duration
N/A
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Standards

to see state-specific standards (only available in the US).
Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 - 4 = 13 - 3 - 1 = 10 - 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 - 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
Fluently add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers.

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