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# GUESS WHO Place Value Games for Number Sense - Math Guessing Games

1st - 3rd
Subjects
Standards
Resource Type
Formats Included
• Zip
Pages
23 pages

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1. Need something highly engaging for math centers or early finishers? These math games help kids develop math vocabulary as they practice skills such as number sense, place value, addition, subtraction, money, telling time, geometry, and fractions. Using the classic GUESS WHO game boards, students ask
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2. These math games create high levels of student engagement and rigor! They help kids develop math vocabulary and a deeper understanding of concepts related to number sense, place value, addition, subtraction, money, telling time, geometry, fractions, and decimals. Using the classic GUESS WHO game boa
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### Description

These math guessing games create high levels of student engagement and rigor, while helping kids develop math vocabulary and a deeper understanding of number sense and place value to the ones, tens, and hundreds place. Your students will love these place value games!

Using the classic GUESS WHO game boards, students ask yes or no questions to try and guess their opponent’s mystery number. It takes a lot of skill to not only formulate questions, but also eliminate numbers based on their opponent’s answers. These number sense games are perfect for math centers or early finishers!

This place value game includes 4 game versions that can be used for differentiation or to switch out as your students progress through the school year:

✅ Numbers 0-23

✅ 2 Digit Numbers

✅ 3 Digit Numbers

✅ Mixed Numbers (a combination of 1, 2, and 3 Digit Numbers)

Each of the 4 versions includes:

• Game Board Number Cards (to fit into the game board flaps)
• Mystery Number Cards (contains the number that opponents are trying to guess)
• A "Cheat Sheet" (a visual reference sheet for students to use if they get stuck thinking of questions to ask). The more they play, the less they will need the Cheat Sheet!

Example questions:

• "Does your number have a 6 in the hundreds place?"
• "Is your number an even number?"
• "Is your number greater than 30?"
• "Does your number come between 345 and 350?"

PLEASE NOTE: This resource includes templates for an original version of "Guess Who?" sold on Amazon, as well as this specific newer version of the board game: Guess Who on Amazon. Other versions may have different dimensions for the flaps, and therefore the cards will not fit.

⭐⭐⭐⭐⭐ "My students had a BLAST playing this game!! It's rare that I find a center that the kids BEG to play as much as they do with this one!"

⭐⭐⭐⭐⭐ "We really enjoyed using this in class! Student behavior problems were down because they were so engaged in the activity at hand."

⭐⭐⭐⭐⭐ "Very easy to make and use!"

⭐⭐⭐⭐⭐ "Everyone needs this resource in your classroom. It can be differentiated and is very rigorous. My students begged to play this game and it really challenged their thinking!"

If you are needing games for place value to the thousands, ten thousands, and hundred thousands place, click here: GUESS WHO Math Games for Place Value up to the Hundred Thousands

Please see preview for each of the place value & number sense game versions.

Check out all available Guess Who game sets:

Want FREE storage labels for all of your Guess Who Games? Find them here: Guess Who Storage Labels

You may also like this place value resource for another classic game: Place Value Jenga

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Total Pages
23 pages
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Teaching Duration
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### Standards

to see state-specific standards (only available in the US).
Understand that the two digits of a two-digit number represent amounts of tens and ones. Understand the following as special cases:
10 can be thought of as a bundle of ten ones - called a “ten.”
The numbers from 11 to 19 are composed of a ten and one, two, three, four, five, six, seven, eight, or nine ones.
The numbers 10, 20, 30, 40, 50, 60, 70, 80, 90 refer to one, two, three, four, five, six, seven, eight, or nine tens (and 0 ones).
Compare two two-digit numbers based on meanings of the tens and ones digits, recording the results of comparisons with the symbols >, =, and <.