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Game On! A Playful Approach to Problem Solving

Game On!  A Playful Approach to Problem Solving
Game On!  A Playful Approach to Problem Solving
Game On!  A Playful Approach to Problem Solving
Game On!  A Playful Approach to Problem Solving
Game On!  A Playful Approach to Problem Solving
Game On!  A Playful Approach to Problem Solving
Game On!  A Playful Approach to Problem Solving
Game On!  A Playful Approach to Problem Solving
Grade Levels
Common Core Standards
Product Rating
4.0
4 ratings
File Type

PDF (Acrobat) Document File

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887 KB|66 pages
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Product Description
Students are fully engaged in the problem solving process when they accept the challenge of designing and creating their own unique board game. No more boring hypothetical problems to practice solving! Game On! gives students the opportunity to problem solve with a high interest, real world topic that is both meaningful and relevant to them. Who doesn’t like to play games?!!

In addition to applying their problem solving strategies, students will also use both creative and critical thinking skills as they develop a theme based game concept, including the design of the playing board, playing pieces, game mechanics, instructions for game play and the product packaging. Students will be leading the charge in this project based learning experience, while the teacher becomes a facilitator guiding and directing students as necessary. In this unit directions and worksheets are provided to help students:

--learn the problem solving process and apply it in game development
--play, analyze and evaluate board games currently on the market
--research current trends in games and toys
--brainstorm ideas for a new game concept based on research and personal experiences
--plan, develop and create a prototype of the game including the playing board, all components and game instructions
--plan, develop and create a prototype of the product packaging, using facts from their research to make decisions about topics such as color choices, shape and informational messaging in order to maximize their “retail shelf impact”.
--plan and give a professional presentation, pitching their new board game idea to the Game Time Toy Company, ”Board of Directors”

As you listen in on student conversations during this unit, you will be truly impressed with the amount of problem solving that takes place. Your students will LOVE this problem solving, project based learning experience.
Total Pages
66 pages
Answer Key
N/A
Teaching Duration
1 month
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