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A fun and challenging game that introduces students to the chaotic and exciting Sengoku period of the late 16th century. This period of war resulted in the rise of Tokugawa Ieyasu and the start of the Edo-Tokugawa period. Students will use critical thinking as they control armies, make alliances, and attempt to expand their daimyos' control over the islands. Printable boards (8.5x11), game pieces, cards, and rules are included, in addition to an introduction to the period. Some assembly is required. Learning the rules and playing a test round will take about 45 minutes. Five to eight players fit at a single game board, so just print multiple copies to fit the size of your classes!