To understand how the Industrial Revolution changed ways of living in Great Britain and other nations around the world.
1 class period
After reading four introductory paragraphs about the Industrial Revolution, class members participate in a fun game during which they will pretend to be a businessperson living in Great Britain during the Industrial Revolution. The bank has loaned each student $200 million to invest in natural resources, mills, factories, and transportation facilities found in Great Britain. Some class members will become owners of mines that produce coal and iron ore, or factories that make steam engines, plows, and threshing machines. Others will buy textile mills that have spinning jennys, water frames, spinning mules, flying shuttles, and steam-powered looms. Some investors will purchase canals, railroads, and shipping companies that carry raw materials to factories and finished goods to market.
Locations of natural resources, mills, factories, and transportation facilities are found on the map of Great Britain on the third lesson page. The map is divided into 32 sections –– 1A, 2C, 5D, and so on.
There are 10 investment rounds. During each round, each student has the opportunity to make investments in one section only –– whichever section they choose. They can make 0, 1, 2, or 3 investments in a round. A record of what is purchased can be kept on the form at the top of the fourth lesson page.
A complete list of rules and instructions on how to play the game are provided on the lesson pages.
Easy-to-follow Teacher Instructions are included.