Game/Activity-Based Symbolism, Irony, Foreshadowing, Flashback

Grade Levels
7th
Product Rating
4.0
File Type
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11.57 MB   |   6 Page Lesson, 3 Pg. Scoot Qs pages

PRODUCT DESCRIPTION

This lesson is an engaging activity-driven lesson. The lesson review literary devices from the Literature Strand of the test including: symbolism, irony, flashback, foreshadowing.

The lesson begins with notes about each of the devices. Students fill in the definitions in the quick review table. There are examples of each literary device as found in literature and tips to easily remember each device.

Following, step by step directions are included for students to make a "book of literary devices" using 3 notecards. In the book of Literary Devices, students write the term, the definition in their own words, and then they explain how the Literary Device is shown in 4 movie clips. The links to movie clips are included in the teacher copy of the lesson.

After watching the clips, students will play a game of Scoot. This is a high-energy, fast-paced game that helps students become engaged in reviewing multiple-choice questions.

Finally, there are 10 multiple-choice questions included at the end of the practice to help students independently show content mastery.

The attached Zip File Includes:
-Scoot questions ready to be placed on student desks as a PDF Student Copy, PDF Teacher Copy, and a Word Document.
- Lesson plan as a Word Document, PDF student copy, and PDF teacher copy.

All answers are included in Microsoft Comments.

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Game/Activity Based Symbolism, Irony, Foreshadowing, and Flashback Lesson

(Written by Middle School Writer, Mara Truslow)
Total Pages
6 Page Lesson, 3 Pg. Scoot Qs
Answer Key
Included
Teaching Duration
1 hour

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Game/Activity-Based Symbolism, Irony, Foreshadowing, Flashback
Game/Activity-Based Symbolism, Irony, Foreshadowing, Flashback
Game/Activity-Based Symbolism, Irony, Foreshadowing, Flashback
Game/Activity-Based Symbolism, Irony, Foreshadowing, Flashback