Germs: Viruses and Bacteria Boom Learning Digital Task Cards

Rated 4.83 out of 5, based on 6 reviews
6 Ratings
;
Elementary Matters
7.4k Followers
Grade Levels
1st - 3rd, Homeschool
Resource Type
Standards
Formats Included
  • PDF
  • Internet Activities
Pages
24 pages
$3.50
$3.50
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Elementary Matters
7.4k Followers
Compatible with Digital Devices
The Teacher-Author has indicated that this resource can be used for device-based learning.

Description

Are your students fascinated by viruses and bacteria? These Boom Learning cards make learning about germs fun for the student, and easy for the teacher!

Why use Germs: BOOM: Viruses and Bacteria Learning Digital Task Cards? Research tells us engagement is essential to learning. The BOOM Learning Digital Task Cards are fun for the children, which is what keeps them coming back! They provide immediate feedback to the children, so learning is guaranteed to happen!

How it works: These digital task cards have 25 different statements about germs. The children are to determine if these statements are true or false. If the children get the answer correct, the device tells them right away. If they don’t answer the question correctly, it lets them try again. Teachers are able to access records of how children performed. Since Boom Learning task cards can be used on any device, these are perfect for distance learning, when the children can’t be at school.

What’s included: Each card in this deck presents the reader with a germs fact. The children can choose if these facts are true or false. This deck of digital task cards has 25 different germ true or false facts.

For more about staying healthy see:

BOOM Cards are easy for the teacher and fun for the children! These can be played on computers or tablets, give immediate feedback to the children, and detailed data for the teacher.

More information about BOOM cards:

"With your Teachers Pay Teachers purchase, users new to Boom Learning get a three-month free trial of student progress reporting for up to 150 students. Your trial includes the ability to make up to 5 free DIY decks. You may upgrade or cancel at any time. Boom Cards play on modern browsers (released in the last three years) on interactive whiteboards, computers, and tablets. Boom Cards apps are also available. Not sure if your browser is modern enough? Try a free Boom Cards deck first. When you redeem your purchase, Boom Learning opens an account for you if you do not already have one. If you do not subscribe at the end of your trial, you will be able to continue using Boom Cards with the Fast Play feature. Fast Play does not track individual progress. If you do not subscribe we will delete your student records 3 months after the expiration of the trial to protect student privacy."

Be sure to download the preview file for a better understanding of what is contained in this resource. The preview includes a link to a playable preview on Boom Learning.

For other Boom Learning resources please see:

For other Science resources see:

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Designed by Sally of Elementary Matters. elementarymatters@gmail.com

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Total Pages
24 pages
Answer Key
Included
Teaching Duration
N/A
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Standards

to see state-specific standards (only available in the US).
Describe how words and phrases (e.g., regular beats, alliteration, rhymes, repeated lines) supply rhythm and meaning in a story, poem, or song.
Determine the meaning of words and phrases as they are used in a text, distinguishing literal from nonliteral language.
Determine the meaning of words and phrases as they are used in a text, including those that allude to significant characters found in mythology (e.g., Herculean).
Determine or clarify the meaning of unknown and multiple-meaning words and phrases based on grade 2 reading and content, choosing flexibly from an array of strategies.
Determine or clarify the meaning of unknown and multiple-meaning words and phrases based on grade 3 reading and content, choosing flexibly from a range of strategies.

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