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# Ginger Bread Man Geometry and Time Matching Game

Common Core Standards
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370 KB|13 pages
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Product Description
Object:
Player who matches the most gingerbread men with their houses is the winner.
Game Piece Assembly:
• Print out the the gingerbread men and ginger breadhouses in color on card stock.
• Laminate for durablity and cut out.
• Blank pieces are included so you can make sure own math problems.

Game Directions:
• 2 -4 players can play
• Put gingerbread men face down on one side of the table and the gingerbread houses face down on the other side of the table.
• Oldest player goes first. Each player picks a gingerbread man and a house. Is it a match? If it is keep it. If not put it back face down. Make sure you put it in the same spot so that you can use your “memory” to find matches.
• Play continues to the right.
• When there are no more pieces the game is over. Player with the most matches is the winner.
CCCS
1.G.2
Compose two-dimensional shapes, rectangles, squares, trapezoids, triangles, half-circles, and quarter-circles or three- dimensional shapes cubes, right rectangular prisms, right circular cones, and right circular cylinders to create a composite shape, and compose new shapes from the composite shape.
1.G.3
Partition circles and rectangles into two and four equal shares, describe the shares using the words halves, fourths, and quarters, and use the phrases half of, fourth of, and quarter of. Describe the whole as two of, or four of the shares. Understand for these examples that decomposing into more equal shares creates smaller shares.
1.MD.3
Tell and write time in hours and half-hours using analog and digital clocks.

Total Pages
13 pages
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Teaching Duration
N/A
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