An internet connection is required to play this game. This fun and engaging Christmas Gingerbread Man Alphabet Bingo Game works will all interactive whiteboards (SMARTBoard, Promethean, Mimio), tablets and computer stations. A perfect game to use as a single player literacy center or for a whole class collaboration activity.
The goal of the game is to make as many bingos as you can in the allotted time. The gingerbread man displays a letter and the student must touch the matching letter on the bingo board. When a bingo line is formed, the student earns a point and a new board is displayed. Students continue making bingos and earning points until the time runs out.
FANTASTIC FEATURE #1 – Self Correcting
Students will know right away if they have matched incorrectly and can try again until they get it right.
FANTASTIC FEATURE #2 – Four Bingo Board Sizes
Adjust the difficulty of the game by choosing a board size that best matches your students’ abilities. The 4 sizes are: 3 x 3 – easy, 4 x 4 – medium, 5 x 5 –hard, 6 x 6 – difficult
FANTASTIC FEATURE #3 – Choose How to Make Matches
You can choose to match in many different ways: small to capital letter, capital to small letter, small to small letter and capital to capital letter.
FANTASTIC FEATURE #4 – Play on many devices
Play on an interactive whiteboard, a tablet or a computer workstation. No setup is required, just log in to your Pink Cat Games account at pinkcatgames.com to access your game.
This game runs directly from the pinkcatgames.com website. The website was created so that you can easily play and manage your Pink Cat Games. The website also allows you to easily save game settings with the option to assign games to students and groups. The first time that you visit the website you will be asked to create an account to manage your games. The following browsers are supported: Chrome, Firefox, Microsoft Edge, and Safari.
How to Play
Single player – Played on tablets or computer workstations (PC or Mac)
Start the game on a computer or tablet and allow the student to play for a certain length of time. Students can tell their friends how many bingos they achieved and can compete to see who can get the most.
Whole Class Cooperation - The class works together on the interactive whiteboard to get a bingo. Have one student at a time come up to the interactive whiteboard to answer a question.
Whole Class Competitive – Each student starts the game on their device at the same time and the student with the most bingos when time runs out wins!
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