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Glittery Teen Getaway: A Board Game for Teen Numbers (11-20)

Glittery Teen Getaway: A Board Game for Teen Numbers (11-20)
Glittery Teen Getaway: A Board Game for Teen Numbers (11-20)
Glittery Teen Getaway: A Board Game for Teen Numbers (11-20)
Glittery Teen Getaway: A Board Game for Teen Numbers (11-20)
Glittery Teen Getaway: A Board Game for Teen Numbers (11-20)
Glittery Teen Getaway: A Board Game for Teen Numbers (11-20)
Glittery Teen Getaway: A Board Game for Teen Numbers (11-20)
Common Core Standards
Product Rating
4.0
1 rating
File Type

PDF (Acrobat) Document File

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7 MB|12 pages
Product Description
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In this game, your students will be tasked with counting different representations of and identifying the numerals for 11-20!
It is suitable for 2-4 players (ideally).

Included:
• 2-page game board (to be attached together to create ONE board)
• 20 cards representing 11-20 using double 10-frames
• 20 cards representing 11-20 using stars (objects), arranged in “10-frame position” (but no frames visible)
• 20 cards representing 11-20 using a rod of ten and extra ones
• 20 cards representing 11-20 using part-part-whole number bonds, where parts are given and the whole is missing
• 8 “Lose a Turn” cards
• 8 “Pick 2 Cards” cards

Set Up:
Print all pages on white cardstock. Glue or tape the 2 game board pages together to create a single board. Laminate all pages and board for extra durability. Cut apart cards. Gather game pawns (counters, mini-erasers). You’re ready to play!

Directions:
Place all cards FACE-DOWN in a pile. To differentiate, you may choose to include only one representation set (i.e., all double 10-frame cards) in the pile, or mix and match the cards appropriate for your students’ needs. I like to use all of the cards for students to practice making meaning of the 4 ways teens can be represented in the game.

Place all pawns on “START.” Player 1 picks a card and identifies the number represented. For example, if Player 1 selects a card that shows a ten and 4 ones, s/he identifies the number picked as “14” aloud. If correct, Player 1 moves his/her pawn to the nearest “14” on the game board. If incorrect, Player 1 does not move. The card is placed in the discard pile and play moves to Player 2.

If a “Lose a Turn” card is picked, a player loses a turn. If a “Pick 2 Cards” card is picked, a player picks 1 card, moves his/her pawn to the correct number on the board, and then selects an additional card for a bonus move. Play continues around the table until someone lands on “FINISH” first!

Play again and again as time allows! My Kindergarteners have lots of fun with this game. I am sure yours will, too! ☺
Total Pages
12 pages
Answer Key
Does not apply
Teaching Duration
N/A
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$2.02
Digital Download
List Price:
$2.25
You Save:
$0.23
Add one to cart
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