Directions: To play, place all cards face down in the center of the table. Students complete a language or articulation task then draw a card. If they draw a bat, they keep the card. If they draw a ghost, it scares the bats away and they return all of their cards to the center of the table. At the end of the game, the player with the most points (in the upper left corner of the cards).
Variation: The player with the most cards at the end of the game is the winner.