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# Gone Fishin' Decimal Multiplication Game

Common Core Standards
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PDF (Acrobat) Document File

214 KB|1 page
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Product Description
This is a great decimal multiplication and addition practice game that can be played in partners or groups of 3. Kids choose two decimal numbers on the board (one from the fishing rod and one from the can of worms) to multiply together and find the product one the fish in the pond. All possible answers are on fish in the pond, so if a student cannot find their answer, it means they have made an error (which gives them feedback immediately if they have made a mistake). Once a student finds his/her product in the pond, he/she shades in that fish and earns the number of points on the fish. Students keep a running total of their scores, which gives them practice with decimal addition. The player with the highest number of points at the end wins!

Once students learn how to play, it makes a great independent math center for review of decimal multiplication and addition at the same time, helping kids learn the difference between the procedures for each operation. There is very little prep to this game: it is a single page that can be printed and copied, and then it can either be laminated or put inside a page protector. Kids can then write on it with a vis-a-vis marker or dry erase marker when playing, making the game reusable.
Total Pages
1 page
Does not apply
Teaching Duration
N/A
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