Grab That Camel! ( a VC/V Word Game) Orton-Gillingham Inspired

Grab That Camel! ( a VC/V Word Game) Orton-Gillingham Inspired
Grab That Camel! ( a VC/V Word Game) Orton-Gillingham Inspired
Grab That Camel! ( a VC/V Word Game) Orton-Gillingham Inspired
Grab That Camel! ( a VC/V Word Game) Orton-Gillingham Inspired
Grab That Camel! ( a VC/V Word Game) Orton-Gillingham Inspired
Grab That Camel! ( a VC/V Word Game) Orton-Gillingham Inspired
Grab That Camel! ( a VC/V Word Game) Orton-Gillingham Inspired
Grab That Camel! ( a VC/V Word Game) Orton-Gillingham Inspired
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Inspired by the Orton-Gillingham Approach and suitable for use with programs based on similar principles.

A great way to practice reading and dividing camel words. Add to your literacy centers, phonics lessons, and/or tutorial sessions.

Print on card stock, laminate, and cut. Scatter the camels throughout the deck and lay the card deck face down. Flip a card over one at a time. Each player takes turns reading the word. If a camel is flipped over, the first player to grab the camel by placing their hand on the card deck gets to keep the camel card and the cards underneath. The player with the most cards at the end wins!

Your feedback is greatly appreciated! Thank you!

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