“Think on Your Feet!” Game – a better-than-Jeopardy interactive game to reinforce students’ practice and mastery of 2.MD.7: Tell and write time from analog and digital clocks to the nearest five minutes, using a.m. and p.m.
• Interactive PowerPoint designed for computer/doc camera and Smart Boards.
• No Prep format: Plug in computer and go.
• 25 engaging problems to promote fluency, collaboration and accountable talk.
• Two ways to master this math standard: 1. The class game. 2. Individual use or small groups recording the answers on a student answer sheet.
• Adherence to state and district standards.
TRY BEFORE YOU BUY: Open the preview and try out this engaging “Jeopardy-type” game that reviews 2.MD.7. Enjoy the fast-paced questions with hyperlinks, sounds, keeping score, and eye-catching visuals.
~~~ Kid Tested—Educator approved: The feedback from TpT teachers and my fellow teachers at school, who use these grade-level interactive sets of task and game cards, state that kids are engaged and enthused; that the students are focused on the screen, calculating the problems, helping one another with the answers, laughing at the images and animations, and most of all – TALKING OUT LOUD ABOUT MATH.
We call it the “WOW” factor! ~~~
~~~ YOUR SATISFACTION IS BACKED BY A MONEY-BACK GUARANTEE! ~~~
ACCOUNTABLE TALK: You will see your students become TEAM PLAYERS as they “talk it out” and problem-solve. They can pick an advisor, take a team vote or decide alone for the answers. The game provides immediate reinforcement of correct thinking about math.
The 40 word problems progressively develop the 6 “I can” statements and clarify the entire 2.MD.7.
I can skip count by 5’s, covering each 5 minute interval on the clock.
I can tell time from analog and digital clocks to the nearest 5 minutes.
I can explain the difference between a.m. and p.m.
I can understand and use common time terms such as: half past, quarter after/past, quarter to, ten till, and ten after.
I can solve elapsed time problems.
I can solve addition and subtraction problems that involve time.
2.MD.7 Tell and write time from analog and digital clocks to the nearest five minutes, using a.m. and p.m.
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