This is a set of four/five computing lessons based around the topic of being a toy designer. Each lesson looks at:
* Inputs and outputs (create labelled diagram in Microsoft Word)
* Designing an interactive toy (create a labelled diagram in Paint)
* Build a simple bat and ball game in Scratch (familiarise pupils with Scratch)
* Make an interactive virtual prototype of their toy design in Scratch (Using simple programming commands)
* Pupils test and improve their design. (develop knowledge of Scratch programming)
The activities come complete with worksheets that help to structure the lesson and guide the learning. They also come with quick, simple and effective assessment questions at the end of each activity to fulfil the assessment in computing part of the curriculum. Also, the worksheets work as an effective record to provide evidence of effective teaching and learning.