Using an Escape Room to develop curriculum knowledge is an exciting activity that will inspire learners from 2nd Grade to 5th Grade.
The curriculum content of this Escape Room is linked to:
The aim of the Escape Room is to provide jeopardy for the children to work under pressure to solve 10 challenges to help people to fall back in love with writing again. With so many rules and word groups – people have stopped writing. The Challenge is to solve all ten problems, collect ten Code Keys and ensure that people develop a love for writing again!
Children do not need prior knowledge of the topic above to complete this Escape Room, as the activities are structured in such a way as to develop knowledge as each challenge is completed. They build upon one another so that, by the end of the Escape Room, the children should be confident in all 10 of the word classes. This Escape Room is ideal as a review of learning.
The activity begins by the teacher reader the Initial Message received. It clearly tells the children that they are required to help people fall back in love with writing! The only way they can do this is to solve the 10 challenges within this Escape Room. Failure is not an option!
What follows are 10 challenges which the children must solve to discover the code to move onto the next activity.
Each activity focuses and builds the children’s knowledge of the main word classes from initial introduction to complex text analysis.
The 10 activities develop the use of the word classes through completing each challenge:
When all 10 activities are completed, and the children have gained the correct Code Keys from each activity, the teacher can read the final communication detailing how the children have been able to help the scientists to continue their important work.
1. Children should be split into groups of no more than four and be placed in their own work space.
2. Access to IT and research materials should be provided to allow children to research answers to questions and review their own knowledge, as well as checking answers.
3. Each group should have a Code Key Booklet and decide on a team name
4. Read the Initial Message to the children to set the challenge in context. Discuss what this means, and what the activity entails.
5. Turn to Code Key 1. Agree with the children a set time to complete the problem in – this ensures that the children stay on task and maintains the Escape Room element of working under pressure.
6. At the end of the time, children should have filled in the Code Key in their booklet. The teacher can then check the accuracy of all the groups and talk through the responses the children should have.
7. Move on through the remaining challenges until all 9 have been completed.
8. For those groups who have been successful, they are then able to read the completed statement where they find out if they have escaped the Escape Room!
There are other ways of running Escape Room activities, for example, each activity could be set up on 10 tables and the children then move from table to table completing the activity. This would reduce the need for as many resources, and access to non-fiction sources and Internet Resources could then be targeted at specific Challenges.
The Escape Room should last for 2 hours.
We hope that your children enjoy this Escape Room.
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