This card game is a great way for students to practice reading or spelling words with initial and final consonant blend patterns (CVCC, CCVCC, and CCCVCC). The fun format motivates students to WANT to read as many words as they can!
I would highly recommend printing the cards on colored paper or cardstock so that students can’t see through the cards to know when an “Oops, you got greedy” card is coming. The directions explain the way that I have found works well for keeping all students engaged, but the details can be easily modified to whatever works best for you!
For other versions of this game and many other games spanning the entire Orton-Gillingham scope and sequence, be sure to check out my store! http://www.teacherspayteachers.com/Store/Hattie-Knox
As an added bonus, these games help hone crucial executive skills such as sustained attention, auditory/visual working memory, controlling impulsive behaviors, organization, planning/prioritization, flexibility, and emotional control along with social skills like listening, taking turns, problem-solving, honesty, and sportsmanship. A range of words have also been specifically selected to help students develop a diverse vocabulary.
They are a great way to differentiate practice for all students within the general education classroom, and they are particularly helpful for students with dyslexia, ADHD/attention deficits, autism spectrum disorders, emotional/behavioral disorders, and other learning disabilities/differences.
These games are a fun, multi-sensory way to work on decoding (breaking down and sounding out) and encoding (spelling) words in a way that aligns with the Orton-Gillingham approach and phonics-based programs/methods such as Project Read, Alphabetic Phonics, IMSE, Herman, Spalding, Lindamood-Bell, Slingerland, Barton, Wilson, and others.
Thanks so much for your interest and efforts to meet each kiddo where they are with reading! I'm constantly working to create and improve upon games, so I eagerly welcome constructive feedback!