The Growth Mindset Escape Room will take students on a secret mission around the classroom! This escape room has students decode inspirational quotes from famous figures about growth mindset. Students will learn facts and quotes from Albert Einstein, Thomas Edison, Martin Luther King Jr. and Walt
The Growth Mindset #2 Escape Room will take students on a secret mission around the classroom! This escape room has students decode inspirational quotes from famous figures about growth mindset. Students will learn facts and quotes from Winston Churchill, Kid President, Babe Ruth and Mark Twain.
The Test-Taking Strategies Escape Room will take students on a secret mission around the classroom! This escape room has students decode universal testing tips for any subject. Some of the strategies include: get a good night’s sleep, underline or circle keywords, use process of elimination, show
This BUNDLE of Escape Rooms will take students on a secret mission around the classroom! This BUNDLE escape room has students decode inspiring quotes from famous figures about growth mindset and learning Test-Taking Strategies/Test Prep. Students will learn facts and quotes from Winston Churchill, Kid President, Babe Ruth and Mark Twain, Thomas Edison and more! Both Growth Mindset products are similar but they have different inspirational quotes by different famous figures. Sometimes students just need a day of motivation! Maybe it’s before a big state test or maybe it’s after they have worked so hard and achieved the results you were hoping for. Maybe it’s just the right activity to do with them to encourage their journeys.
The Escape Rooms have students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret missions. The codes include ciphers, Morse code, cryptograms and a final 4 digit lock combination based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders is included.
An answer key and teacher directions are provided for each one.
Time needed for EACH Escape Room: 30-60 minutes
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