GuessWhat? Types of Sentences,Parts of Sentences,& Parts of Speech

GuessWhat? Types of Sentences,Parts of Sentences,& Parts of Speech
GuessWhat? Types of Sentences,Parts of Sentences,& Parts of Speech
GuessWhat? Types of Sentences,Parts of Sentences,& Parts of Speech
GuessWhat? Types of Sentences,Parts of Sentences,& Parts of Speech
GuessWhat? Types of Sentences,Parts of Sentences,& Parts of Speech
GuessWhat? Types of Sentences,Parts of Sentences,& Parts of Speech
GuessWhat? Types of Sentences,Parts of Sentences,& Parts of Speech
GuessWhat? Types of Sentences,Parts of Sentences,& Parts of Speech
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672 KB|21 pages
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Product Description
This is a therapeutic & educational game to help children learn 33 curriculum vocabulary terms. Speech-language pathologists, educators, and parents can use this game with children.

In this learning game, you will receive semantic maps, word banks, and question prompts for types of sentences, parts of sentences, parts of speech, & types of nouns vocabulary. You will also get a mystery word deck for each students to figure out the target word. This game is ideal for 2-6 players.

First, laminate the game pages for durability and then cut apart the mystery word deck. To play, place the semantic map page in the center of the table as a visual for all players. Give each player the word bank and question prompt pages. Have each player select a word. Then they should take turns asking questions using the prompt pages to guess the other players’ mystery words. The player that guesses the most mystery words is the winner.

Another option to play the game is for the SLP or teacher to select a semantic map and briefly pre-teach the vocabulary. Then the adult selects a mystery word for all children to take turns asking questions to guess or identify. I created different visuals to differentiate the practice for asking questions. Kids have a choice to formulate questions by reading from question prompt pages, reading from the semantic map with starter phrase "Does your word mean...?", or making their own question from the word bank. The SLP or teacher can help guide children what method to use based on their expressive language abilities. Kids can place a token on the semantic map to help eliminate answer choices as they play the game.

As children learn to define words independently, make sure that you remove the question prompt pages. Watch them learn and grow in their curriculum vocabulary.


If you have any questions about this product, leave a question below or email me at tamaraanderson.bsl@gmail.com

Check out the other 2 versions of Guess What? curriculum games available in my store. They are:
Guess What? Types of Literature, Story Elements, Text features
Guess What? Figurative Language, Prefixes, & Suffixes
Total Pages
21 pages
Answer Key
N/A
Teaching Duration
N/A
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$5.00
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