Guided Reading Activities

Guided Reading Activities
Guided Reading Activities
Guided Reading Activities
Guided Reading Activities
Guided Reading Activities
Guided Reading Activities
Guided Reading Activities
Guided Reading Activities
Grade Levels
Resource Type
Product Rating
6 Ratings
File Type

PDF (Acrobat) Document File

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1 MB|8 pages
Product Description

- Four game boards containing literal, inferential, & real-world and personal (reader) connection comprehension questions.
- Also contain questions on language, literary style, theme, author’s purpose, and other literary elements.
- Designed for use in English classrooms, grades 6 – 8.
- Game boards may be used in various ways; for journaling, homework, while reading or as consolidation.
- Can be adapted for use as individual, partner or group-work, with and without teacher supervision.
- Games require decks of playing cards and dice (or computer generations – has playing card generators and dice rollers).
- Students enjoy the random and gamified nature of the activities, while reflecting on their reading and analyzing literature through cooperative learning activities.
- Questions are recycled across the four game boards.


- (Print out pages two and three on double-sided paper)


- 2 students (or small groups) take turns drawing cards at random, answering questions which correspond to the suit and number. The game is not designed to have a “winner.” More independent students could be trusted to play alone, while weaker students may need a teacher or aide to make sure questions are answered at a good standard.

- Questions are (roughly) divided by suit: Spades = Plot & Setting; Clubs = Writing and Language; Hearts = Character; Diamonds = Author’s Purpose and Theme.

- Students may refer to the book during the game. The Clubs questions, especially, require specific examples from the book.


Teacher gives a specific group of questions for homework or journaling and students provide written answers, e.g. “This week’s homework is Hearts” or “Today answer all the Aces, please.”


- Give students a game board each.
- 2 – 4 students take turns rolling dice and answering corresponding questions.
- Students must answer every combination of dice (21 combos). The first student to do so, is the winner.
- Students who already have a combo, cannot get its mirror, e.g., 3, 4 and 4,3. They must skip a turn.
- Students can keep check of their answers with the tally sheet provided.

Project the game board onto a wall or whiteboard and play as a class in teams.


- Print out pages 6 and 7. You may print them back to back with reliable students; make separate copies for students who you know will be unable to resist peeking.
- In small groups, have students choose coordinates randomly on page 6. Have them write their names in the boxes (About 4 -5 questions per student. It doesn't’t matter if not every question is answered).
- Students complete their “chosen” questions in their notebooks.


- Blow up page 6 to A3 or bigger and have students write their answers in the blanks as groups.(After choosing questions randomly).


- 2 students (or small groups) play tic-tac-toe with the game board on page 8.
- Students take turns choosing and answering questions on the game board with the aim of getting “four in a row.”
- One student or team is O, the other X. If a student answers, he/she draws and X or O over the question square.
- The student or team with the most “four in a row”s, wins.
- The sun in the center of the board can be used by either party to make a “four in a row.”

- Give students a copy of the board game to glue in the journals or notebooks.
- Let the students choose any (for example) 5 questions for homework or journaling.
- Students should check off the questions they answer.
Total Pages
8 pages
Answer Key
Teaching Duration
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