Fun and festive game to put at your centers or for early finishers!
**In color and black and white.
Roll 2 number dice, then add the numbers.
Cover the sum with your cube.
If your opponent’s cube is on that number,
you can “bump” it off. If you cover the space 2 with 2 markers, you are locked into place and cannot be bumped. The winner is the first to use all ten markers
Your students are sure to enjoy:)