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Halloween Alphabet Match Games

Halloween Alphabet Match Games
Halloween Alphabet Match Games
Halloween Alphabet Match Games
Halloween Alphabet Match Games
Halloween Alphabet Match Games
Halloween Alphabet Match Games
Halloween Alphabet Match Games
Halloween Alphabet Match Games
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4 MB|11 pages
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Product Description
Four games for the price of ONE!!!
With this packet, you have tons of options to engage your students while they practice matching upper and lowercase letters.
-Print this packet once with the candy corn and bat cards to play Name the Letter. Put all of the cards in a bag or decorated container (like an oatmeal canister) and have one student pull out a card. If the child can name the letter on the card, he gets to keep it. Continue play with the other students. If a student pulls out the Candy Corn card, he gets to pull out another card to attempt to identify. If he can identify the letter, he keeps it. Whenever a student is unable to name a letter, they have to put it back in the bag/container. If a student pulls out a Bat card, the game is over. Everyone counts their cards and the student with the most cards wins the game.
-Print this packet twice and remove the special cards at the end of the packet to have your students play Concentration by laying the cards you want them to practice face down on the table. Each player picks up two cards at a time when it is their turn to see if they have made a match. If they have a match, they keep the cards and select again. If they don’t, they put the cards back where they came from and it’s the next player’s turn.
-After printing the packet twice, you can also remove the special cards and have your students play Go Fish by dealing out 6 cards to each player and putting the rest in the pond in the middle of the table. Each player gets to ask another player if they have a letter (Capital or Small). If the other player has the letter, they have to give it to the person who asked for it. If they don’t have it, they say Go Fish and the child whose turn it is takes a card from the pond. If an upper/lowercase match is made, the child lays the two cards in a pile in front of them. When all the matches have been made, the students count their pairs of cards and the person with the most pairs wins.
-With two sets of the packet, you can keep just the Happy Ghost card in to play Happy Ghost. This is a version of Old Maid. Deal all the cards out to the players. When it is a child’s turn, they get to pick a card from another child’s hand. If they have a match, they have to read the cards and lay them down in front of them. Play continues until the only card remaining is the Happy Ghost. The child with this card loses.
Total Pages
11 pages
Answer Key
N/A
Teaching Duration
N/A
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