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Halloween Bundle: 5 Escape Rooms, Answer Keys and 2 Word Searches - Print/Go

Grade Levels
3rd - 5th, Homeschool
Formats Included
  • Zip
Pages
250 pages
$18.00
Bundle
List Price:
$27.00
You Save:
$9.00
$18.00
Bundle
List Price:
$27.00
You Save:
$9.00
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Products in this Bundle (6)

    showing 1-5 of 6 products

    Description

    We have bundles our Halloween products together to provide a more cost effective approach to celebrating Halloween with your students. This bundle includes three Escape Rooms and two Word searches:

    • Escape Room 1: Funfair of Fear
    • Escape Room 2: Where is My Pumpkin?
    • Escape Room 3: FAIRYTALE
    • Escape Room 4: Fairytale 2 - WOLFMAGEDDON
    • Escape Room 5: Nursery Crime
    • Word searches: Trick OR Treat?

    Using an Escape Room to develop curriculum knowledge is an exciting activity that will inspire learners from 2nd Grade to 5th Grade. This Halloween product includes everything you need to run the Escape Room - just print and go and have fun!

    The curriculum content of these Escape Rooms are linked to:

    • Halloween/Fairytales/Nursery Rhymes as part of Halloween
    • Problem Solving and Sequencing
    • Math and Language skills (Funfair of Fear)
    • Science: Plants and Living Things (Where is My Pumpkin?)
    • Reading: Comprehension, Inference and deductions
    • Spelling: Word Building skills

    The aim of the Escape Rooms is to provide jeopardy for the children to work under pressure to solve 10 clues to save them being trapped in the Fun Fair Escape Room of find out where all the pumpkins have gone.

    Before beginning, you will need to prepare the following:

    · A copy of the Pupil Workbook for each group

    · A set of table activities for every group – prepared beforehand and given to each group after they have all completed each Code Key activity

    · IT sources and research materials

    · Initial Starting Script sharing the problem to the children

    · Completion Script celebrating the completion of the challenge

    Children do not need prior knowledge of the topic above to complete this Escape Room, as the research will support the answers and each Code Key is supported with several clues. This Escape Room is ideal as a celebration of Halloween and Fun Fair traditions.

    The activity begins by the teacher reader the Initial Message received. It clearly tells the children that they are trapped within a Halloween Fun Fair, or cannot celebrate Halloween as all the Pumpkins have disappeared. The children need to solve each challenge within the Escape Rooms to collect the Code Key to move onto the next challenge. Only when they complete the challenge can they move on and finally escape the Fun Fair or reveal where the Pumpkins have disappeared to.

    What follows are a range of activities:

    Funfair of Fear:

    The 10 activities are based on the following outcomes:

    · Solving a secret message using a Coded Alphabet

    · Coconut Shy: Math Problem Solving – finding ways to make 31 using limited digits and operations

    · Haunted House: Making 12 words from limited letters

    · Hot Dog Stall: Sequencing Ingredients in different ways

    · Fortune Teller: Magic Squares

    · Candy Floss Stall: Making colors

    · Hook a Duck: Sequencing numbers from math problems

    · The Dodgems: Properties of numbers (prime, squared and even numbers)

    · Fun Fair Maths: Problem solving algebra

    · Ferris Wheel: Word Problems

    Where is My Pumpkin?

    The 9 activities are based on the following outcomes:

    • Math Problem Solving – finding 5 ways to make 13 using limited digits and operations
    • Solving a secret message using a Coded Alphabet
    • Anagrams
    • Word Search
    • Linking Pumpkins to a delivery address – follow the trail
    • Parts of a plant
    • Lifecycle of a plant
    • Conditions required for plants to grow
    • Visual Math Problem Solving (algebra)

    Fairytale:

    The 10 activities are based on the following outcomes:

    • Word Search to introduce 31 key words related to Fairytales – as well as an extra secret hidden instruction which is the Code Key to move to Challenge 2.
    • Comprehension, inference and deduction through reading the witches conversation – which Witch belongs to which tale?
    • Code Breaking to reveal the 6 parts of the Spell to transport the children home safely
    • Word building skills – Poison Apples
    • Problem solving – Who is holding which apple?
    • Sequencing – How many ways can Red Riding Hood pack her basket with four food items?
    • Math questions in multiplication and division – Jack and the Beanstalk word problem solving
    • Objects from Fairytales – anagram solutions
    • Riddles with Rumpelstiltskin
    • Casting the Spell – Putting the 6 Spell Cast Cards together, sequencing and leaving the Escape Room.

    Fairytale 2: WOLFMAGEDDON

    The 10 activities are based on the following outcomes:

    • Word Search to introduce 31 key words related to Fairytales – as well as an extra secret hidden instruction which is the Code Key to move to Challenge 2.
    • Comprehension, inference and deduction through reading the wolves conversation – which Wolf belongs to which tale?
    • Code Breaking to reveal the 6 parts of the Spell to transport the children home safely
    • Word building skills – Red Riding Hood’s Basket
    • Fairytale Knowledge – Word Search
    • Problem Solving – Maze – Save the Three Little Pigs
    • Math questions in multiplication and division – The Three Little Pigs and their building supplies
    • Characters from Fairytales – anagram solutions
    • Riddles with Rumpelstiltskin
    • Casting the Spell – Putting the 6 Spell Cast Cards together, sequencing and leaving the Escape Room.

    Nursery Crime Escape Room

    The 10 activities are based on the following outcomes:

    • Word Search to introduce 35 key words related to Nursery Rhymes – as well as an extra secret hidden instruction which is the Code Key to move to Challenge 2.
    • Code Breaking to reveal the next part of the challenge
    • Actions speak louder than words – match the character to their action
    • Humpty Dumpty – Math Multiplication Challenge
    • Wee Willie Winkie – Number classification using Venn Diagrams
    • Little Miss Muffett Maze – Save Miss Muffett from the spider
    • Old MacDonald Word Builder
    • Sequencing – how many different ways are there to make a cup of tea?
    • Five Little Ducks – Number Problem Solving and Sequencing answers
    • Hey Diddle Diddle – Sequencing Characters.

    When all activities are completed, and the children have gained the correct Code Keys from each activity, the teacher can read the final communication detailing how the children have been successful and can therefore leave the Escape Room.

    Setting up the Escape Room

    1. Children should be split into groups of no more than four and be placed in their own work space.

    2. Access to IT and research materials can be provided to allow children to research answers to questions if they need them and review their own knowledge, as well as checking answers.

    3. Each group should have a Code Key Booklet and decide on a team name

    4. Read the Initial Message to the children to set the challenge in context. Discuss what this means, and what the activity entails. Children will be told that all the are trapped in the Funfair of Fear. The only way they can escape is to solve 10 challenges, collect the Code Keys and leave!

    5. There are two ways to run this Escape room:

    A) Each group starts on one of the 9/10 tables with one of the 9/10 Challenges. Determine a time limit with your children – during that time, the children must try and complete the challenge to reveal a Code Key. All answers can be found in the Teacher Answer Booklet.

    B) Each of the groups conduct the same challenge at the same time – making the Escape Room much more competitive. It saves on preparation and also keeps the children together. Our children much prefer this method as it feels like a real “shared” experience competing against one another.

    6. At the end of the time, children should have filled in the Code Key in their booklet. At this point, the groups move to the next Challenge sequentially. For example, if they were working on Challenge 5, they would then move to Challenge 6, then 7, 8, 9, 1 and so on until all 9/10 were completed.

    7. The same time limit should be applied to all Challenges to ensure it is fair for all groups. Some Challenges will be faster than others – but this allows children to go back and complete others which were not finished or not successful in!

    8. For those groups who have been successful, they are then able to read the completed statement where they find out if they have escaped the Fun Fair of fear!

    The Escape Rooms should last for at least 2 hours each.

    Word Searches: Trick OR Treat?

    With Halloween fast approaching, we have prepared this resource to excite our children, as well as support them in their spellings!

    We have called this "Trick or Treat" as when you download this resource, you will receive two word searches.

    The first word search includes words which link with the "Trick" side to Halloween and the creepiness surrounding the event.

    The second word search includes words which link with the "Treat" side.

    Children can therefore decide which one they would like to do, or, if completing both, which they would like to complete first!

    Ideal for Literacy Centers building up to Halloween, as home learning activities, an early morning starter activity, or simply as a resource to have up your sleeve for those early finishers, or supplement spelling skills.

    We think children will love the idea of choosing which one they would like to do - and with an answer key included for both of the word searches, assessing is made really easy!

    Save $$$$$ and buy the Fairytale Bundle - 2 Escape Rooms, 2 Playscripts

    Fairytale Bundle - 2 ESCAPE ROOMs and 2 Whole Class Playscripts

    Save even more $$$$ by purchasing every single Escape Room in our ever growing Bundle. The bundle covers many subject areas and holidays too including Science, History, English, Math, Christmas, Easter and Halloween:

    ESCAPE ROOM GROWING BUNDLE

    If you would like to be informed of our new products, sales and freebies, why not follow our store? Click on the green star above! Remember, earn TPT credits on all your paid purchases when you leave feedback.

    Thanks for visiting our store.

    Best wishes

    INSPIReducation

    Total Pages
    250 pages
    Answer Key
    Included
    Teaching Duration
    N/A
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