Halloween Counting 1-20 Bundle {Subitizing with Fingers}

Halloween Counting 1-20 Bundle {Subitizing with Fingers}
Halloween Counting 1-20 Bundle {Subitizing with Fingers}
Halloween Counting 1-20 Bundle {Subitizing with Fingers}
Halloween Counting 1-20 Bundle {Subitizing with Fingers}
Halloween Counting 1-20 Bundle {Subitizing with Fingers}
Halloween Counting 1-20 Bundle {Subitizing with Fingers}
Halloween Counting 1-20 Bundle {Subitizing with Fingers}
Halloween Counting 1-20 Bundle {Subitizing with Fingers}
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(129 MB|114 pages)
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Standards
3 Products in this Bundle
3 products
  1. Subitizing, perceptual (instant recognition of a quantity of objects) and conceptual (recognizing smaller groups of objects and adding them together), is an important early math skill which will aid students as they progress to more difficult topics.This resource contains four sets of ten finger car
  2. Subitizing, perceptual (instant recognition of a quantity of objects) and conceptual (recognizing smaller groups of objects and adding them together), is an important early math skill which will aid students as they progress to more difficult topics.This resource contains four sets of ten finger car
  3. The focus of this packet is on subitizing/counting fingers 0-20. There are 25 cards in the game. In addition, you will need the six small Jack-O-Lantern Activity Cards which should be copied back-to-back in advance.General instructions: (1) Optional: Place the six small Jack-O-Lantern Activity Ca
  • Bundle Description
  • StandardsNEW

Subitizing, perceptual (instant recognition of a quantity of objects) and conceptual (recognizing smaller groups of objects and adding them together), is an important early math skill which will aid students as they progress to more difficult topics.

WRITE THE ROOM

This packet contains eight sets of ten finger cards divided into Halloween themes.  There are four sets for numbers 1-10 and four sets for numbers 11-20. The 1-10 and 11-20 sets use identical pictures for continuity. You can even mix-and-match to create still more counting opportunities!

  • Green frame: Pumpkins
  • Yellow frame: Owls
  • Blue frame: Spiders
  • Orange frame: Ghosts

Select the cards you wish to have your students practice. Laminate, cut out and post at various locations around the room. If you use mini-clipboards in your classroom, simply fold the pages in half and have your students complete one side at a time. Alternatively, the cards may be placed into a container for use at a learning center.

Counting Pages: Half-page answer sheets for each set are provided for the children to record their answers. These are ideal for use with mini-clipboards which are easier for young children to manage. Also provided are pages with three response options from which to select the correct amount.

Do your students need an extra challenge? Additional full-page recording sheets have been included for the children to: (1) convert to a tens frame, (2) write what comes after, (3) write what comes before, and (4) write what comes both before and after.

I HAVE. WHO HAS?

The focus of this packet is on subitizing/counting fingers 0-20. There are 25 cards in the game. In addition, you will need the six small Jack-O-Lantern Activity Cards which should be copied back-to-back in advance.

General instructions: (1) Optional: Place the six small Jack-O-Lantern Activity Cards in a pocket chart at the front of the class before game play. The jack-o-lantern side should be revealed. (2) Pass out an “I have. Who has?” card to each child in your class. If you have extra cards, the teacher can keep them and play along, or they may be passed out so that some students have two cards. If you do not have enough cards for your entire class, the children without cards can either share with another student or earn a special privilege, such as choosing which student will begin play of the game. (3) Select a child to begin play by reading his/her card. (4) The student with the “answer” to the first child’s card then reads next. If a Halloween symbol is called, the child with that particular card comes forward to the front of the class and selects one of the Jack-O-Lantern Activity Cards from the pocket chart. S/he then does what is revealed on the other side. Several of the cards indicate special classroom privileges which may be “cashed in” later in the school day. (5) Play continues until all the cards have been read.

Have fun with these activities.

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Graphics &/or Fonts © Dianne J. Hook http://www.djinkers.com

License #0113180468

Additional Graphics by Glitter Meets Glue Designs and Teaching in the Tongass

J.Urner

The Friendly Frog

Log in to see state-specific standards (only available in the US).
The numbers from 11 to 19 are composed of a ten and one, two, three, four, five, six, seven, eight, or nine ones.
10 can be thought of as a bundle of ten ones - called a “ten.”
Understand that the two digits of a two-digit number represent amounts of tens and ones. Understand the following as special cases:
Count to 120, starting at any number less than 120. In this range, read and write numerals and represent a number of objects with a written numeral.
Count to answer “how many?” questions about as many as 20 things arranged in a line, a rectangular array, or a circle, or as many as 10 things in a scattered configuration; given a number from 1-20, count out that many objects.
Total Pages
114 pages
Answer Key
Included
Teaching Duration
1 month
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