This fun music board game reviews rhythms, dynamics, grand staff notes, and the piano keyboard. Mix and match the cards to create the perfect level for each student! Click on the preview button to see the seven pages of cards in more detail.
General Terms- 3/4, 4/4, bass clef, treble clef, repeat sign, double bar, dynamics, flat, sharp
Rhythm- quarter, half, whole, eighth notes
Grand Staff- Middle C- Treble C, Middle C- Bass C
Piano Keyboard- C- B
Each player puts their token on a one of the corner houses . Each player will roll the dice, move that many spaces around the outside squares and then draw a card. Each dash of the street counts as one space
If the player lands on a house, they may begin then move towards the pot of gold in the middle of the board. If they go all the way around the board without landing on a circle, they can start moving in towards the center once they reach their beginning corner circle.The first one to reach the center wins the game. For older students, they must roll the exact number to reach the middle circle.
If a player draws a “Candy Snatcher" card, they roll the large foam dice/ball to try to knock over an opposing player’s token. If they are successful, the opposing player starts over at their beginning circle. If the player is unsuccessful, the other player gets an extra turn.
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