This is the same activity as Trial and Error Pass. I decided to make it with a Halloween theme. Halloween is often a time when students are allowed a group celebration and this is a good activity to use with groups. For those who are working on social skills, It is an opportunity to generalize skills into a classroom setting.
This activity requires students to use a trial and error method of problem solving. This is quite difficult for some students who want success on the first attempt and have difficulty when they fail. This activity reinforces the idea that mistakes are not necessarily bad and can be used for learning. It also teaches students to work together toward a common goal. The solution will be found by observing the mistakes of everyone and it would be very difficult to succeed individually. It also requires students to use their short term memory and make inferences to predict the pattern.
This activity can be used with small groups of students, two competing teams, or with one or two students. The object of the game is to cross the grid in 6 moves stepping on the correct sequence of objects. To prepare for the activity, you will need to print 4 sheets of the objects on page two for a total of 36 object cards. Cut apart the cards and laminate them for use in multiple sessions. Using Velcro or tape on the back side will help keep them down on the carpet or floor. If you do not have room to lay cards out on the floor, you may want to print off the grid to make a game board and use a game marker to represent the person crossing the grid.
A judge, who could be a student or teacher, is selected. The judge takes one of the object pattern cards that will be the solution to the stepping pattern. A student begins the challenge by stepping on one of the objects in the first row and moves one row ahead for each step. As the move is made the judge indicates if it is the correct one by saying right or wrong move. If a buzzer is available that can be used for the wrong step. Students love to use buzzer sounds available on apps for electronic devices. If it is the right step the student continues to move forward. If it is the wrong step the person returns to the start or the end of the line and watches the attempts of others until they get to the front of the line again. The students may notice that a pattern is developing as students discover the correct moves. This will speed up the progress until someone finally makes it across the grid. The students should be reinforced for working as a team and not make it an individual competition to make it to the finish line first.