Are you looking for a fun game to help your students learn math vocabulary words? This is the game for you! There are 107 vocabulary words included. Every fourth grade math TEKS vocabulary words are included in the game. I have also included a page of blank cards so you can add any you would like. Below are the teacher directions and the student directions. If your students or yourself have played the game Heads Up before you will totally understand how to play!!
Teacher Directions: You know your students best. Read the directions and make any changes to best fit your students needs. I have put TEKS on each word card. Some words appeared in multiple TEKS so I put all the applicable TEKS every card. If you are using this as a review before STAAR, I suggest using all the cards. If you are using these as you go thought out the year, I would pick the words with the current TEKS you are teaching, and the words on TEKS you have previously taught. I use the class score board to record my tables scores. The winning table (one with the most points) gets a prize. If you play this game as a table or group competing against another table or group, the students in the group will help every student get the word they put on their head. On the other hand if you have students play against each other then they wont give good clues to help the student guess the word on their head. Again you know your students best. Please just use these to best benefit your students. I hope everyone enjoys this activity!
Student Game Directions: Have you every played heads up? This game is very similar. First, players will take the cards shuffle them. The sand timer or any timer is placed nearby while players decide on a starting player. The active person will be known as the “Guesser” while everyone else are “Clue Givers”. The guesser will draw a card from the deck, placing it on top of their forehead with the words facing the other players (the “clue givers” may have to tell the “guesser” if the card is upside down). It’s important that the guesser not see what is listed on the cards. When the guesser is ready, they’ll flip the sand time over or start the timer. The other players will immediately start giving clues on the guesser’s first word they can read the words definition from a math dictionary, draw a picture of the word, or just give clues. If the guesser gets a word correct, they will put the card down in their corner of the game board. They will then pick another card up from the deck. The guesser can pass if they wish to. (Sometimes I do not let my students pass. Other times if they do pass the card I have them look up the definition at the end of the game and read it). The turn ends when the timer runs out. The team earns points that are written on the bottom of each card. They are in increments of 25. This also helps the students practice addition. Next, the role of the guesser moves clockwise. Clue givers are prevented from using part of the actual word…if they do, they’ll force a “pass”. When all the players have gone each player will add up the points on their cards. Then the entire team will add up all the players points. Finally, each player must subtract the points on all the cards in the pass pile and subtract it from the teams total. Which ever table has the most team points, wins!