Who doesn't love community helpers?! Use these activities to teach and reinforce the language and concepts behind these helpful humans. Included in this 24 page packet are the following activities:
*“Sort-a-helper” :Use the "community helper" pictures to reinforce “helper” vocabulary and concepts. Match the helpers to their associated items. All helpers have 3 items, but several have more. Adjust the items as you see fit, depending on the vocabulary your students are ready to learn and use. Use the sorting mat(s) to sort which items belong to each helper. If your students are ready for it, fort by gender as well, & sentence strip to practice describing what the helpers need. Choose from Pronouns “he, she, & they”.
*“I Have/Who Has” by function: Play this game by describing the given functions of each community helper. Pass out all of the cards. The game begins when you read the hint at the bottom of one of your cards (ex., “Who has a person that teaches students to read and write?”), and ends when all cards have been used. **”FUNCTION” cards are marked with an “f” in the bottom left corner.
*“I Have/Who Has” by associated parts: Play this game by describing parts associated with each community helper. (See full directions above) **”ASSOCIATION” cards are marked with an “a” in the bottom left corner.
*“Who’s the Helper?” Bingo: A traditional bingo game using descriptions of community helpers, and visuals for cues. Read the clues aloud to the players, and have them take turns guessing which helper you have described. Mark the corresponding helpers with a bingo chip. Game boards are 3x3 for quick play and multiple chances to win!
*“Roll-A-Question”: Place cards face down on the table or pass out to students. After student selects a helper card, he/she rolls a die to determine the question they will answer. Students answer the questions on the card that corresponds to the number on the helper card. You can use dry erase markers (a different color for each student) to color in the corresponding die on the helper cards to keep track of student responses. First student to color in all of their dice (or gets the most dice colored in by the end of the game) wins.
Help your students learn the language of COMMUNITY HELPERS!