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Here Comes Peter Cottontail Math And Literacy Activities

Here Comes Peter Cottontail Math And Literacy Activities
Here Comes Peter Cottontail Math And Literacy Activities
Here Comes Peter Cottontail Math And Literacy Activities
Here Comes Peter Cottontail Math And Literacy Activities
Here Comes Peter Cottontail Math And Literacy Activities
Here Comes Peter Cottontail Math And Literacy Activities
Product Description
Need some fun centers, small group activities, or lessons for Easter. This group of activities integrates literacy and math in a variety of activities themed for Easter. Here Comes Peter Cottontail Includes:
-Here Comes Peter Cottontail Graphing Activity where students read the poem, tally how often certain words occur in the poem, and then create graphs (line plots, bar graphs, or pictographs/picture graphs) based on the data.
-Easter Egg Measuring Line Plot - Students measure the length of Easter Eggs in inches, create a tally chart based on the lengths, and then create a line plot based on their data.
-What Do You Get (even or odd) or To Regroup? Or To Not?- Students spin two spinners and determine whether their sums/differences, if the sums/differences are even or odd, and if they need to regroup or not when solving the problem. Includes 10 different spinners (includes sums/differences from 0 to 20 and two digit addition/subtraction)
-Bunny Word Imposters - Students spin spinners to catch the imposter (nonsense words). Students sort the words they spin by real or nonsense.
- Easter Roll-A-Word: Includes 9 different boards that uses the top 400 most used Fry Sight Words. How to play: Roll a die. Read the word under the number you roll. Color the word if you read it correctly. Have your partner do the same. When a complete column is filled the game stops and whoever has the most in that column read, wins the game.
-Easter Egg Bump: Includes Addition Bump using 3 dice, Skip counting by 2's bump (using 1 dice and 2 dice), Skip counting by 5's bump (using 1 dice and two dice), Skip counting by 10's bump (using 1 dice and 2 dice)
-Who's The Imposter - Game board using 36 game cards for sums up to 20 and 36 game cards up to 100. How to play: Students draw a cards to determine the imposter. Students solve the problem and decide which answer is the imposter, or wrong answer. If they are correct, then they can spin the spinner to see how far they go forward.
Total Pages
100 pages
Answer Key
N/A
Teaching Duration
N/A
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