Hi-Tech alphabet

Hi-Tech alphabet
Hi-Tech alphabet
Hi-Tech alphabet
Hi-Tech alphabet
Hi-Tech alphabet
Hi-Tech alphabet
Hi-Tech alphabet
Hi-Tech alphabet
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9 MB|28 pages
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Product Description
A modern Hi-Tech alphabet for teaching today’s children and adults.
Includes flashcards and a poster.

The poster is a great classroom decoration.
Flashcards are a perfect support in any lesson:
- you may play lots of games;
- you may decorate the space next to the board or wherever you want;
- it’s a useful visual aid for students;
- it’s an excellent reason for short warm-up activities or discussions. Every letter of the alphabet represents a famous technical brand. And you can start / finish your lesson with a brief talk about: social networks, popular computer games, browsers and well known application software etc.

You can discuss the following things:
- What technical brands are familiar/unfamiliar to them?
- What computer games do they like playing? Why?
- What computer games did they used to play when they were younger? Why?
- What are the most popular computer games among their peers? Why?
- What are advantages and disadvantages of using one of the application software?
- Which one do they prefer? Why?
- What social networking sites do you/your parents use?
- What are some good /bad points about social networking?
- Do you use Facebook / Twitter / Instagram?
- How much time a day do you spend on surfing social networking?
- What type of information should/ shouldn’t you put on social networking sites?
- What browser do you prefer?
- What are some of the ways the Internet can be used for education/ entertainment/fun? Etc.

Nobody will remain indifferent.

Games with flashcards:

What’s missing?

Put a number of flashcards (8-10) on the table (or floor) face-up in order all the players could see them properly. Students look at the cards trying to memorize as many as possible. Ask them to close their eyes and remove one (or more cards). Ask: what’s missing? They must name the missing card. The student who does it first, gets a point or has a go to take away another card. To make the game more effective, and reduce teacher talking time, divide the students into groups and give them cards with vocabulary you want them to learn or revise.

Memory game

Print two sets of cards. Put all cards face down on the floor (or table), determine the order of the players in the game. Students take turns to open two cards and name them. If they match, the player keeps the cards and has another go, if they don’t the cards are turned over again and another person goes.

Kim’s game

Choose several cards, children look at them very attentively and try to memorize. Then the cards are covered with a towel and they have to name as many as possible. You may practice there is/there are (in the present or in the past) asking kids to make up sentences (There are 3 computer games. There was Google etc.).

Tic Tac Toe

Draw a grid 3*3 on the board, stick one card in every square. To put a cross or a naught a player must say the correct word on that card or make a short sentence. (e.g. I like to play Minecraft etc.)

Fortress

Draw a fortress on the board. Tell children that it is attacked by enemies, add a ladder to the wall without some steps (5-7). The goal is to defend the fortress. Show the cards one by one, children must say the correct words. 1 mistake – add 1 missing step on the ladder. If they are mistaken less than the number of missing steps, the fortress is saved!

Read my lips

The teacher silently mouths the word a few times. The student who first tells the word that was said can have a turn or gets a point.

In a flash

Keep a set of cards with a back side to players in order they can’t see the pictures or words on them. Then turn the cards over and back very quickly. Children have to see the picture and name it. That one to do it first gets the card. The winner is the player with the most cards. Variation: If there are many children in the class, divide them into groups and deal the same number of cards between the groups. Children play in groups (one person shows the card quickly, others try to see and guess a word). After all cards have been played, the groups change the sets and play with new cards.

Touch

Place flashcards around the room and ask students to run around the classroom touching the flashcards that you say.

Race Track

Lay out the flashcards like a race track with a start and finish line on the table (or on the floor). Students play in pairs, teams or individually. Determine the order of players in the game. The first student rolls a dice and moves a counter along the track. Then s/he must say a sentence using the word on the flashcard he’s landed on and if it’s wrong, must move one step back. The first to reach finish is the winner.

Charades

The student gets a card, he starts acting it out without saying a word. The first player to guess the word correctly becomes the next leader. Variation: divide the class up into teams - the first student to guess wins a point for his/her team.

Goal!

Put flashcards on the floor (or table) where all pupils can see them. Ask each student in a turn to throw a coin or a ball onto one of the cards. If the coin/ball lands on a flashcard, they must name the card, make a phrase or a sentence using the vocabulary.

Have a race!

It’s better to play outside dividing students into teams. Put the flashcards on the one side of the playground. Players are standing on the other side. The teacher says a word, the first representatives of every team run to the cards. The first to bring the correct card, wins a point for his/her team. The team with the most cards is the winner.

Describe and guess

A student gets a card and starts to describe it without showing to other participants. (e.g. It’s a popular computer game. You must run and shoot.) Others try to guess what it is, asking questions: Is it a Counter Strike? Yes, it is.

Who’s first? (great for playing in teams or in pairs)

The teacher shows the cards one by one. The team to name it first gets the card or the point. The team with the most points is the winner.

Bit by bit

The teacher shows the card revealing the picture on it part by part. Players try to guess what it is. The first to guess the card gets a point. The player with the most points is the winner.

Mousehole

Take a cardboard sheet, cut out a little hole in it. It is considered to be a mousehole. Hide a necessary card behind it, players will see only a little part of the card. They must guess and say the correct word.

Enjoy!
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⭐ You may also be interested in:
Alphabet 4 in 1
Alphabet matches
Alphabet ice cream
Alphabet UNO
Alphabet DOMINO
ABC hunting
Warm up alphabet
Alphabet maze

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Total Pages
28 pages
Answer Key
N/A
Teaching Duration
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