Do you have students interested in computers and gaming?
As students study the history of technology and computing, they will learn about the key history of computers, the different forms and types of computers that emerged throughout history alongside other technological advances, learn about the pioneers of computing, the development of computer science, the progression of the gaming industry, the future of computing and gaming, as well as the impact of the advancement of computers and gaming on individuals and society.
This study guide combines the following materials to create a semester long course on the History of Technology: Computers & Gaming:
- by Dermot Turing (purchase separately, not included)
- by Simson Garfinkel (purchase separately, not included)
- Kevin Schut (purchase separately, not included)
- by Chris Melissinos (purchase separately, not included)
- Crash Course Computer Science
(29 videos used out of the 40 available, free online)
- Crash Course Navigating Digital Information (full series, free online)
- Crash Course Games (full series, free online)
Students will be reading The Story of Computing as the history spine. As they come to topics or people in the field, they will watch related videos and answer questions / fill in note sheets, read the corresponding information in The Computer Book, and record key learnings in a notebook timeline. As students begin learning about video games, they will also be reading Of Games and God and The Art of Video Games. You will want to borrow or purchase these books to get the most benefit from this study guide.
Please note: Two full length movies are mentioned as optional for viewing: TRON and Ready Player One.
What will you receive in this resource packet?
- A 95 day with readings and videos planned out for you!
- for students to draw and/or write short entries about key computer and gaming technologies in history.
- 54 Student for students to use while viewing the Crash Course videos
- to the Questions