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Hit or Miss - Subtract 10 Bump (Roll and Cover) Game

Subject
Resource Type
Common Core Standards
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PDF (Acrobat) Document File

4 MB|3 pages
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Product Description
To play this game, students roll two dice to create a number (11-66). They subtract 10 and then cover that space on the two-page game board. It follows the typical "bump" rules to where players can bump or lock their space. First pirate, I mean player, to lay out all of their cannons (linking cubes) wins.

If you have students with good number sense within 100, then you can deepen their skills by playing games like subtract 10 bump. This roll and cover bump game is perfect for visualizing the groups of ten in a given number and then visualizing one group less. Have a 100's chart handy or some pre-filled ten frame cards as a tool if needed.

Designed for Accelerated Kindergartners - Read More

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Helps Meet Common Core Standards:

1.NBT.C.4 - Add within 100, including adding a two-digit number and a one-digit number, and adding a two-digit number and a multiple of 10, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method and explain the reasoning used. Understand that in adding two-digit numbers, one adds tens and tens, ones and ones; and sometimes it is necessary to compose a ten.

1.NBT.C.5 Given a two-digit number, mentally find 10 more or 10 less than the number, without having to count; explain the reasoning used.

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