Computer applications activity that reviews and reinforces Microsoft Word content knowledge.
Students choose ten of their favorite toys and games from childhood and complete research to find 1) Name of the toy 2) Year it was invented and 3) The name of the inventor.
Students then use their knowledge of textboxes, tables, shapes, fonts and formatting to create a timeline of their favorite toys.
A sample is included.
Directions can be varied to suit the appropriate grade level.