During its Feudal period, Japan was ruled not by its Emperor, but by a series of powerful clan leaders known as Daimyos. Through a mix of political intrigue and careful military planning, some of these leaders were able to gather enough power to claim the role of Shogun, or military ruler of Japan.
In this game, students take the leadership of their own feudal clans and compete with each other for domination of the Japanese Islands. They work together with their teammates to complete assignments, build alliances, and control key territories hoping to attract support and eventually crown themselves Shogun.
This game is designed to complement your existing unit plans and assignments in Feudal Japan. It only takes one instructional period to set up, and about 10 minutes a day each of the following days to play, increasing engagement without costing too many additional instructional minutes. It has been play tested and perfected with middle school students over a period of several years and will increase interest both engagement with your content while giving students an opportunity to practice the 21st century competencies or “soft skills” of collaboration, communication, and critical thinking!