An I.C.E. Box?
is an group of activities about a specific subject/topics that students can complete focusing on creative learning, PBL, and STEM that are all cross-curricular. I.C.E. stands for Imagine, Create, Explore.
These boxes are a combination of high-interest and hands-on learning for a specific subject. They let students use books, design, and build to creatively learn about subjects.
This I.C.E. Boxes focuses on GROUNDHOGS and GROUNDHOG DAY
These I.C.E. Boxes promote independent learning, encourage creative learning, and taking chances in the classroom. They are filled with project based learning (PBL), STEM and STEAM activities, hands-on designing, and learning opportunities that span across the curriculum.
When to use an I.C.E. Box?
-Stations/Centers (ELA, SS, Science)
Where to use?
The I.C.E. Box can be used around the classroom or school. It is mobile and all items are self-contained or it can be paired with other resources (or another I.C.E. Box).
In an I.C.E. Box, there are a variety of cross-curricular activities (10-15) for students to showcase using IMAGINATION, CREATIVITY, and EXPLORATION skills. Writing, STEM, Art, ELA, Science, Social Studies, Math-- it’s all in there.
I.C.E. Boxes are highly adaptive and allow for easy differentiation of skill levels and student choice. By having the flexibility to select the books to accompany the print-and-go materials, teachers are able to customize the I.C.E. Boxes to meet the unique abilities of their students.
6 Activity Contents, List of 14 activities students can complete.
7 About This Resource
10 Set-Up is EASY
-Three ways to do it
-Frequently Asked Questions.
14 Cover Pages
-Binder Covers (color and B&W)
-Box Covers, two versions (color and B&W)
19 Individual Activity Pages
-Master List Printable page for students
-Master List page for binder/I.C.E. Box
-14 Activity Pages (full pages)
-Journal Cover Sheet (if students will be creating in a journal)
38 -Projectable Pages with the I.C.E. Box and different ways it use it.
What are the 14 Activities?
Activity List: A single page of all 14 activities students can choose from.
Draw it: Draw and or color a groundhog and label important features on the marmot.
In My Den: Design your own den that you could live in. What would it have? What would you do?
Comics: Make a comic/graphic novel about anything groundhog related.
All Winter Long: Write a story about what you would do in your den all winter long.
Groundhog Festival: Plan a Groundhog Day festival. What would it include and look like?
Build A Groundhog: Create a 3D groundhog using supplies provided.
Six More Weeks: Create a contraption that can have a groundhog pop in and out of his burrow.
Adaptations: Draw and label what you would look like if you had some of the same adaptations a groundhog has.
Shadow Hog: Create a groundhog (or yourself) and then trace the shadow it casts.
Burrowers: Create a side view of a burrow that would be used by groundhogs.
Read it: Nonfiction: Read a nonfiction article/text on anything groundhog related.
Read it: Fiction: Read a fictional story about groundhogs or anything related to it.
Research: Groundhogs: Research groundhogs and learn about their habitats, diet, life span, and cool facts.
Research: Groundhog Day: Read about Groundhog Day and how/why it became such a big deal for Phil to see his shadow.
Most activities can be completed in 10-20 minutes, but this could vary based on the students, engagement level, and the tasks.
INDEPENDENT AND WITH PARTNERS
Both! These activities can be completed independently or with partners. Both ways are effective.
NO PARTICULAR ORDER
There is not a certain order to complete each page. In fact, students might not even fill it all out-- but they can try.
MANAGING THE BOX
Teachers have total control for how they would like to manage the box in the classroom.
Many of the activities have instructions but they aren’t incredibly detailed. This was done on purpose. The idea behind these activities is for students to problem solve and decide how they are going to solve it all. Let students know this. Let them know that these activities are open-ended and open to their own interpretation. Encourage them to ask questions and collaborate, but also take time to explore their ideas.
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