For a complete lesson, first watch the Power point: MAKING INFERENCES, students realize how often they find out answers when they are inferring and they have fun learning from these activities.
A. There are 16 cards that show excellent images of inferences and 16 cards with clues to infer from each one. Play the next game.
- Mix-N-Match game: 1. Students mix, repeatedly quizzing new partners and trading cards.
2. Students rush to find a new partner with the card that matches theirs.
Variation: Use cards for small group activities, or memory card center: glue the pictures in the middle of any die cut shapes and clues in a different color.
B. Inferring: Finish the picture (two pages).
C. Choose the best inference for a given picture from two options (easy to grade test!).
For a complete lesson, first watch the Power point: MAKING INFERENCES
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