Idiom Grid Conquest Game

The Gaming Grammarian
675 Followers
Grade Levels
Not Grade Specific
Standards
Resource Type
Formats Included
  • PDF
Pages
15 pages
$2.00
$2.00
Share this resource
Report this resource to TPT
The Gaming Grammarian
675 Followers
Also included in
  1. My English language learners and I spend a lot of time learning and practicing idioms. This bundle combines our four favorite activities at a nice discount. Amelia Bedelia Idiom Posters (we love Amelia Bedelia, and drawing the idioms from the book is a lot of fun)Play Ball, Amelia Bedelia Idioms (th
    Price $10.80Original Price $13.50Save $2.70
  2. There are so many reading skills to practice! My students and I like to use a lot of different activities and games as we practice, and this bundle combines all of our favorites. Included activities and games are:Text Features Sort It Might Be...Inferences with Modals Board GameAmbivalent Inferences
    Price $27.20Original Price $34.00Save $6.80
  3. I’ve taught with National Geographic’s Inside curriculum for years. The curriculum is one of my favorites, and I’ve often recommended it to others. That said, the curriculum isn’t perfect, and it does require a fair amount of supplementation, especially in the area of grammar. This bundle contains a
    Price $55.20Original Price $69.00Save $13.80
  4. I’ve taught with National Geographic’s Inside curriculum for years. The curriculum is one of my favorites, and I’ve often recommended it to others. That said, the curriculum isn’t perfect, and it does require a fair amount of supplementation, especially in the area of grammar. This bundle contains a
    Price $85.04Original Price $94.49Save $9.45
  5. I've been using National Geographic's Pathways series (2nd edition) for years now and it's great. This bundle includes the plans that I follow and all of the supplemental materials I've developed to go with the curriculum. Any supplemental material I use but did not develop myself is linked to in th
    Price $84.15Original Price $93.50Save $9.35
  6. I've been using National Geographic's Pathways (2nd edition) series for years now and it's great. This bundle includes the plans that I follow and all of the supplemental materials I've developed to go with all eight books of the curriculum. Any supplemental material I use but did not develop myself
    Price $127.22Original Price $181.75Save $54.53

Description

Idioms are a lot of fun to teach and learn. The problem, especially for English language learners, is there are so many idioms to master! This game gives students practice with 96 common English idioms. Students read the idiom and then explain what it means. Due to the large number of cards, I often contain them in an old tissue box (or similar). This makes the cards easy to shuffle (just put them in and shake the box) and draw out (the opening at the top is big enough for even my adult students’ hands). I also give each group a copy of the answer key (printed on regular paper and folded in half) so they can settle any answer accuracy disputes on their own.

To prepare the game:

1. Print and laminate one game board for every 2-4 students. The game is best when played with four students per group, but it works fine in pairs as well. It will work with only three players per group, but one player ends up with a bit of an advantage.

2. Print, laminate, and cut the cards—one set per group. I put each set on a different color of cardstock so I can quickly separate them when needed (or return a card found on the floor to the correct set).

3. Print the answer key for students to reference as needed. You’ll need one per group. I usually do this on regular paper.

4. Gather dry erase markers—one per student, each student in the group will need a different color.

To play:

1. Students each choose a start square and mark it with their color. Some of my students just make an X, others prefer to color it in all the way.

2. The first student draws a card from the envelope/container and reads the idiom aloud. He/she then states what the idiom means. If needed, another student can check the answer key (all of the cards are numbered).

3. If the answer is correct, the student claims a square on the game board and records his/her points (I give my students dry erase boards for this or tell them to use a piece of scrap paper.). The claimed square MUST share at least one side with a square he/she has already claimed (for the first turn that would be the start square). The card is discarded and play continues. If the answer is not correct, the card is discarded and no squares are marked.

4. If a student is no longer able to claim any more squares, he/she is out of the game. Once no one else can claim any more squares, or all of the question cards have been used (this has never happened in my classes), the game is over. Students add up their points and the winner is the person with the highest total score.

Total Pages
15 pages
Answer Key
Included
Teaching Duration
N/A
Report this resource to TpT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TpT’s content guidelines.

Standards

to see state-specific standards (only available in the US).
Demonstrate understanding of figurative language, word relationships, and nuances in word meanings.
Recognize and explain the meaning of common idioms, adages, and proverbs.
Demonstrate understanding of figurative language, word relationships, and nuances in word meanings.
Demonstrate understanding of figurative language, word relationships, and nuances in word meanings.
Demonstrate understanding of figurative language, word relationships, and nuances in word meanings.

Reviews

Questions & Answers

675 Followers

Teachers Pay Teachers is an online marketplace where teachers buy and sell original educational materials.

More About Us

Keep in Touch!

Sign Up