Idioms Fortune Hunting PowerPoint Game

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The Gaming Grammarian
750 Followers
Grade Levels
Not Grade Specific
Resource Type
Standards
Formats Included
  • PPTX
Pages
20 pages
$3.00
$3.00
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The Gaming Grammarian
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Description

Idioms are a lot of fun to teach and learn. The problem, especially for English language learners, is there are so many idioms to master! Fortune Hunting is a unique game that is best played as a whole class but can be played in small groups. The game has some similarities to Wheel of Fortune. This particular version has 20 different common idioms. Check out the video preview to see how it works!

Directions

This game has similarities to Wheel of Fortune in its play and scoring. You will need to keep score separately, either on a sheet of paper or whiteboard. The game must be in present mode to work! Click on Slide Show, From the Beginning, to start the show.

Play:

1.Each slide has lines indicating the number of letters in the word, a picture clue related to the literal meaning of the idiom that is covered up and reveals as letters are clicked, a fortune zone, and an alphabet bank that is divided into consonants and vowels.

2.On a player’s turn, he/she will click in the fortune zone. This will reveal the number of points that player will earn if he/she chooses a correct consonant. It will also reveal one piece of the picture clue. Beware, there are five negative fortunes! Though they still reveal part of the picture clue, they cause your turn to end immediately.

3.The player then chooses a consonant by clicking on the chosen letter in the consonant bank. Once clicked on, the consonant will disappear and, if it appears in the target word, it will appear in the word.

a) If the player clicks on a letter that is in the target word, the player scores the number of points he/she revealed in the fortune zone times the number of times the consonant appears in the word (so if the player revealed 100 in the fortune zone, clicked T, and there are three T’s in the word, the player would earn 300 points). The player also has a choice of how to proceed, as explained in step four.

b) If the player clicks on a consonant that is not in the target word (the consonant disappears and does not show up in the word), the player’s turn is over and the next person takes a turn by starting with step two.

4.If the player chose a consonant in the target word, after totaling his/her score, he/she has a choice as how to proceed:

a) He/she may buy a vowel.

a) The player states that he/she would like to buy a vowel.

b) 200 points is subtracted from the player’s score.

c) The player clicks on the desired vowel. The vowel will disappear from the alphabet bank and, if in the target word, appear in the word.

b) He/she may choose again from the fortune zone and choose another consonant, proceeding as outlined in step three.

c) He/she may try to solve the clue.

i. The player states what he/she believes to be the correct answer.

ii. He/she clicks on the “Answer” button to reveal the correct answer.

iii. If correct, the team earns 1,000 points. If the team is not correct, they lose 1,000 points.

iv. Once a puzzle’s answer has been revealed (whether correctly or incorrectly), the team that reveals the answer gets the chance to earn a bonus 1,000 points by explaining the meaning of the idiom. If they are unable to explain the meaning, the opposing team gets the chance to try and steal the bonus points by explaining the meaning themselves.

d) He/she may pass the turn to the next player who starts with step two.

5.If a puzzle has not been solved after all 20 fortunes have been revealed, the player whose turn it is currently must try to solve it. Correct answers are worth 500 points. Incorrect answers are negative 250 points.

6.Once a puzzle has been solved, whether correctly or incorrectly, players click “Next Puzzle” to move to the next puzzle. Play continues until all the puzzles have been solved.

7.The winner is the player with the most points at the end of the game.

Please note: due to animation triggers, this game will not work in Google Slides.

Total Pages
20 pages
Answer Key
Included
Teaching Duration
N/A
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Standards

to see state-specific standards (only available in the US).
Demonstrate understanding of figurative language, word relationships, and nuances in word meanings.
Demonstrate understanding of figurative language, word relationships, and nuances in word meanings.
Demonstrate understanding of figurative language, word relationships, and nuances in word meanings.
Demonstrate understanding of figurative language, word relationships, and nuances in word meanings.
Demonstrate understanding of figurative language, word relationships, and nuances in word meanings.

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