Crack the case! This huge inferential and problem-solving activity pack contains 5 different activities that will have your students laughing! The entire packet contains 90 cards and 5 worksheets! Great for Speech Therapists or Intervention Specialists working on problem-solving skills!
This unit contains:
1 set (24 cards) of "Take off the Disguise!" cards. Student is read a quote and must make an inference as to who would say it. Example: "Bring your dog back in three days" would be “veterinarian.”
1 set (24 cards) of "Take the Next Step" cards. Student is read a card stating a situation and must predict what would happen next. Also great for cause and effect goals! Example: "You spend time with a friend who has a cold." A possible outcome would be that you would get sick as well.
1 set (12 cards) of "Uncover the Mystery" cards. Student is read a multiple-choice riddle and must use humor and multiple-meaning words to figure it out. Example: "What does a dog do that boys wear? -pants, walks, shirt (pants would be the correct answer).
1 set (12 cards) of "Busted" cards. If a student draws one of these, they must give a card back.
1 set (30 cards) of "Who Can Answer the Fastest?" cards. A fun version of the game "20 questions." Students are given 3 clues about a person, place or thing and must answer first to receive the card. For example "thing, bubble, sweet" would be "gum."
5 "Look for the Difference" worksheets. Students compare and answer inferential questions about objects.
This unit has it all! Best of all, it can be played multiple ways and will have your kiddos laughing and having fun while using their brains!
Kids with language difficulties often have difficulty making inferences and solving problems.
***Please download the preview to see what's all included!
For more ideas and resources, visit my blog at speechpeeps.com.
Have fun communicating!