Inspirational STEM Role Models: Book Companions & Lab Experiments

Grade Levels
K - 1st
Formats Included
  • PDF
37 pages
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Are you looking for a new way to engage students through STEM? Teaching your students about famous scientists, techies, engineers, and mathematicians can increase their desire to work in one of these career fields later in life. There are amazing men and women who have gone into a STEM field and are totally rocking it! We are going to explore some of their lives through this unit.

If you're interested to know more about each book that's featured in this resource, check out my blog post to catch a snippet of each one.

“Research from Microsoft has revealed that the number of girls interested in STEAM across Europe, on average, almost DOUBLES

when they have a role model to inspire them.”

-Microsoft Reporter (4/25/18)


What's Included for Story Companions:

  • List of books (If you don't have them, they are available online)
  • Beginning, Middle, & End Retell
  • Character Descriptions & Biographies
  • Text to Self Connections

What's Included for Science Experiments:

  • LEGO Maze, wind power
  • Paper Airplanes, affect of weight
  • Submarines, buoyancy and submersion
  • Egg/Apple Drop journals, gravity


If you enjoyed this, check out:

Hibernation Research STEM


If you have any questions, I'd love to hear from you

Total Pages
37 pages
Answer Key
Teaching Duration
1 Week
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to see state-specific standards (only available in the US).
Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object. Examples of pushes or pulls could include a string attached to an object being pulled, a person pushing an object, a person stopping a rolling ball, and two objects colliding and pushing on each other. Assessment is limited to different relative strengths or different directions, but not both at the same time. Assessment does not include non-contact pushes or pulls such as those produced by magnets.
Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull. Examples of problems requiring a solution could include having a marble or other object move a certain distance, follow a particular path, and knock down other objects. Examples of solutions could include tools such as a ramp to increase the speed of the object and a structure that would cause an object such as a marble or ball to turn. Assessment does not include friction as a mechanism for change in speed.
Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.


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