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Interactive History Games -- America Becomes a World Power

Interactive History Games -- America Becomes a World Power
Interactive History Games -- America Becomes a World Power
Interactive History Games -- America Becomes a World Power
Interactive History Games -- America Becomes a World Power
Interactive History Games -- America Becomes a World Power
Interactive History Games -- America Becomes a World Power
Interactive History Games -- America Becomes a World Power
Interactive History Games -- America Becomes a World Power
Product Rating
4.0
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File Type

NOTEBOOK (SMARTboard) File

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3 MB|0 pages
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Product Description
What better way to teach, review, and encourage broad learning than to use interactive games in your class? These games are super fun, improved based on student input, and can be played on ANY computer whether you have a Smart Board in your classroom or not -- all you need to do is download the free "Smart Notebook Viewer" available from the company!

(See download link at bottom of description.)

About the games -- they all center on the era of America becoming a world power in the late 19th and early 20th century. These games are based on the material in Chapter 4 of Glencoe's The American Vision: Modern Times but of course history is history. No matter what textbook you use, these games will help you teach and review a wide variety of topics such as:

Spanish-American War
Open Door Policy
Big Stick Diplomacy
Dollar Diplomacy
Annexation of Hawaii
Presidents Cleveland, McKinley, Roosevelt, Taft
Assassination of McKinley
Panama Canal
and many others

Please note that if you ARE using the Glencoe text, these games will perfectly coordinate with the chapter listed and really make your lesson planning a snap!

The games include word games, crosswords, sports-scored games, anagrams, timed puzzles, map puzzles, list-the-accomplishments, and many, many more. All the games are interactive and almost all of them are self-checking.

I like to use the games on the Smart Board with a few students at the board at at time while the other watch, and then follow that with a trip to the computer lab where EVERY student can play on an individual computer at his/her own pace. The students learn and retain more via games than via other types of review activities, and they enjoy history and tell others how fun your class is -- it's a win/win teaching strategy.

Some of the games are also very appropriate as "teachable moments" -- the answer is "Treaty of Paris," so who can tell me more about that? Wasn't there an earlier Treaty of Paris? Yes, there was, but this is a different one. Let's look at it in a little more detail before we continue to the next slide... you get the idea.

The full download has 10 slides full of games, most with multiple rounds/items. Playing these games can easily occupy a full class period. All the games are locked, but people who purchase the download can email me to request the password that will unlock the slides and let you edit the games, customizing them further with your own content.

The preview file shows you three sample slides from the full version.


Don't have a Smart Board? NO PROBLEM! With the free Smart Notebook Viewer program, any Windows computer can open a Smart Notebook file, and students can play the games with a mouse or touchscreen!

To download the free Smart Notebook Viewer install file, click below:

http://download.cnet.com/SMART-Notebook-Interactive-Viewer/3000-2051_4-75852580.html

Details about the Smart Notebook Viewer: From SMART Technologies: With SMART Notebook interactive viewer, anyone can open your lessons and view pages with page sorter, play embedded recordings and Adobe Flash content, write over content in digital ink and interact with widgets, animations and activities. Once SMART Notebook interactive viewer is downloaded, users can open a SMART Notebook file and its attachments without an Internet connection.






History Games created by Elise Parker
Total Pages
0 pages
Answer Key
N/A
Teaching Duration
2 hours
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$4.59
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Elise Parker

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